330 lines
11 KiB
Odin
330 lines
11 KiB
Odin
package e2glyph
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import "core:fmt"
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/*
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Provides text rendering using glfw, stb_truetype for the engine
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TODO:
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Optimize for only calculate when there's changes
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*/
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import "core:math"
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import os "core:os"
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import "core:mem"
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import gl "vendor:OpenGL"
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import stbtt "vendor:stb/truetype"
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rect4 :: struct {
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l, t, r, b: f32,
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}
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GlyphAtlasItem :: struct #packed{
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filled: bool,
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tex_coords: rect4,
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index: i32,
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//Baseline to top
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distance_b2t: i32,
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}
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GlyphRectInstance :: struct #packed{
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pos: rect4,
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tex_coords: rect4,
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color: [4]f32,
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index: u32,
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subpixel_shift: f32,
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}
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GlyphState :: struct {
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font_info: stbtt.fontinfo,
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font_size_pt: f32,
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vao: u32,
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program_id: u32,
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curr, pos : [2]f32,
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atlas_width, atlas_height: i32,
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atlas_items: [127]GlyphAtlasItem,
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atlas_texture: u32,
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rect_buffer: [dynamic]GlyphRectInstance,
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rect_instances_vbo: u32,
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framebuf: u32,
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width, height : i32,
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}
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glyph_delete :: proc(glyph : ^GlyphState)
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{
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//Delete the textures
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gl.DeleteProgram(glyph.program_id)
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gl.DeleteBuffers(1, &glyph.rect_instances_vbo)
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gl.DeleteVertexArrays(1, &glyph.vao)
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gl.DeleteTextures(1, &glyph.atlas_texture)
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}
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glyph_init :: proc(glyph: ^GlyphState, font_path : string = "")
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{
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ok : bool
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glyph.program_id, ok = gl.load_shaders_source(#load("./shaders/font_vert.glsl"), #load("./shaders/font_frag.glsl"), )
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gl.UseProgram(glyph.program_id)
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gl.CreateBuffers(1, &glyph.rect_instances_vbo)
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gl.CreateVertexArrays(1, &glyph.vao)
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gl.VertexArrayVertexBuffer(glyph.vao, 0, glyph.rect_instances_vbo, 0, size_of(GlyphRectInstance))
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gl.VertexArrayBindingDivisor(glyph.vao, 0, 1)
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gl.EnableVertexArrayAttrib(glyph.vao, 0) // read it from a data source
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gl.VertexArrayAttribBinding(glyph.vao, 0, 0) // read from data source 1
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gl.VertexArrayAttribFormat(glyph.vao, 0, 4, gl.FLOAT, false, 0)
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gl.EnableVertexArrayAttrib(glyph.vao, 1) // read it from a data source
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gl.VertexArrayAttribBinding(glyph.vao, 1, 0) // read from data source 1
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gl.VertexArrayAttribFormat(glyph.vao, 1, 4, gl.FLOAT, false, u32(offset_of(GlyphRectInstance, tex_coords)))
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gl.EnableVertexArrayAttrib(glyph.vao, 2) // read it from a data source
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gl.VertexArrayAttribBinding(glyph.vao, 2, 0) // read from data source 1
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gl.VertexArrayAttribFormat(glyph.vao, 2, 4, gl.FLOAT, false, u32(offset_of(GlyphRectInstance, color)))
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gl.EnableVertexArrayAttrib(glyph.vao, 3) // read it from a data source
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gl.VertexArrayAttribBinding(glyph.vao, 3, 0) // read from data source 1
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gl.VertexArrayAttribFormat(glyph.vao, 3, 1, gl.FLOAT, false, u32(offset_of(GlyphRectInstance, subpixel_shift)))
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gl.CreateTextures(gl.TEXTURE_RECTANGLE, 1, &glyph.atlas_texture)
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gl.TextureStorage2D(glyph.atlas_texture, 1, gl.RGB8, glyph.atlas_width, glyph.atlas_height)
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if !os.exists(font_path)
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{
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fmt.eprintln("Font not provided or not exist using default font")
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font_data := #load("./mononoki-Regular.ttf", []byte)
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stbtt.InitFont(&glyph.font_info, &font_data[0], 0)
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}else
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{
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font_data, _ := os.read_entire_file_from_path(font_path, context.allocator)
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stbtt.InitFont(&glyph.font_info, &font_data[0], 0)
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}
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gl.UseProgram(0)
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}
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glyph_draw_font :: proc(glyph_state: ^GlyphState, text: string, pos : [2]f32, color : [4]u8, flush : bool = false) {
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//using app
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//text := get_string(&gap_buf)
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coverage_adjustment: f32 = 0.0
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text_color: [4]f32 = {f32( color.r)/ 255.0 ,f32(color.g)/255.0, f32(color.b)/255.0, f32(color.a)/255.0}
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glyph_state.rect_buffer = make([dynamic]GlyphRectInstance, 0, 1000)
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{
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//put every glyph in text into rect_buffer
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//Get the font metrics, the stbtt_ScaleForMappingEmToPixels() and stbtt_GetFontVMetrics() documentation for details
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//From "Font size in pixels or points" in stb_truetype
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font_size_px := glyph_state.font_size_pt * 1.3333
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font_scale := stbtt.ScaleForMappingEmToPixels(&glyph_state.font_info, font_size_px)
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font_ascent, font_descent, font_line_gap: i32 = 0, 0, 0
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stbtt.GetFontVMetrics(&glyph_state.font_info, &font_ascent, &font_descent, &font_line_gap)
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line_height := f32(font_ascent - font_descent + font_line_gap) * font_scale
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baseline := f32(font_ascent) * font_scale
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//glyph_state.curr.x, glyph_state.curr.y = glyph_state.pos.x, f32(glyph_state.pos.y) + math.round(baseline)
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prev_codepoint: rune = 0
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delete(glyph_state.rect_buffer)
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glyph_state.rect_buffer = make([dynamic]GlyphRectInstance, 0, 1000)
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glyph_state.curr = pos
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glyph_state.curr.y += math.round(baseline)
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for c, i in text {
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codepoint := u32(c)
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if prev_codepoint != 0 {
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glyph_state.curr.x += f32(stbtt.GetCodepointKernAdvance(&glyph_state.font_info, prev_codepoint, c)) * font_scale
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}
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prev_codepoint = c
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if c == '\n' {
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glyph_state.curr.x = glyph_state.pos.x
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glyph_state.curr.y += math.round(line_height)
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} else if c == '\t' {
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glyph_state.curr.x += 2 * glyph_state.font_size_pt
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} else {
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horizontal_filter_padding, subpixel_positioning_left_padding: i32 = 1, 1
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if codepoint >= 127{
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return
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}
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assert(codepoint < 127)
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glyph_atlas := glyph_state.atlas_items[codepoint]
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if !glyph_atlas.filled || flush
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{
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glyph_index := stbtt.FindGlyphIndex(&glyph_state.font_info, c)
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x0, y0, x1, y1: i32 = 0, 0, 0, 0
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stbtt.GetGlyphBitmapBox(&glyph_state.font_info, glyph_index, font_scale, font_scale, &x0, &y0, &x1, &y1)
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glyph_width_px : i32 = x1 - x0
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glyph_height_px: i32 = y1 - y0
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distance_from_baseline_to_top_px: i32 = -y0
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if glyph_width_px > 0 && glyph_height_px > 0
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{
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padded_glyph_width_px : i32 = subpixel_positioning_left_padding + horizontal_filter_padding + glyph_width_px + horizontal_filter_padding
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padded_glyph_height_px: i32 = glyph_height_px
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atlas_item_width, atlas_item_height: i32 = 32, 32
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atlas_item_x: i32 = i32( codepoint % u32(glyph_state.atlas_width / atlas_item_width), ) * atlas_item_width
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atlas_item_y: i32 = i32( codepoint / u32(glyph_state.atlas_height / atlas_item_height), ) * atlas_item_height
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assert(padded_glyph_width_px <= atlas_item_width && padded_glyph_height_px <= atlas_item_height)
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horizontal_resolution: i32 = 3
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bitmap_stride : i32 = atlas_item_width * horizontal_resolution
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bitmap_size : uint = uint(bitmap_stride * atlas_item_height)
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glyph_bitmap, _ := mem.alloc_bytes(int(bitmap_size))
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glyph_offset_x := (subpixel_positioning_left_padding + horizontal_filter_padding) * horizontal_resolution
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stbtt.MakeGlyphBitmap(
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&glyph_state.font_info,
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&glyph_bitmap[glyph_offset_x],
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atlas_item_width * horizontal_resolution,
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atlas_item_height, bitmap_stride,
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font_scale * f32(horizontal_resolution),
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font_scale, glyph_index
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)
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atlas_item_bitmap, _ := mem.alloc_bytes(int(bitmap_size))
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filter_weights: [5]u8 = {0x08, 0x4D, 0x56, 0x4D, 0x08}
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for y in 0 ..< padded_glyph_height_px
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{
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x_end: i32 = padded_glyph_width_px * horizontal_resolution - 1
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for x in 4 ..< x_end {
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filter_weight_index: i32 = 0
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sum: i32
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kernel_x_end: i32 = (x == x_end - 1) ? x + 1 : x + 2
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for kernel_x in x - 2 ..= kernel_x_end
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{
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assert(kernel_x >= 0 && kernel_x < x_end + 1)
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assert(y >= 0 && y < padded_glyph_height_px)
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offset: i32 = kernel_x + y * bitmap_stride
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assert(offset >= 0 && uint(offset) < bitmap_size)
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sum += i32(i32(glyph_bitmap[offset]) * i32(filter_weights[filter_weight_index]))
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filter_weight_index += 1
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}
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sum = sum / 255
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atlas_item_bitmap[x + y * bitmap_stride] = (sum > 255) ? 255 : u8(sum)
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}
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}
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mem.free_bytes(glyph_bitmap)
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gl.TextureSubImage2D(glyph_state.atlas_texture, 0, atlas_item_x, atlas_item_y, atlas_item_width, atlas_item_height, gl.RGB, gl.UNSIGNED_BYTE, rawptr(&atlas_item_bitmap[0]))
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mem.free_bytes(atlas_item_bitmap)
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glyph_atlas.tex_coords.l = f32(atlas_item_x)
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glyph_atlas.tex_coords.t = f32(atlas_item_y)
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glyph_atlas.tex_coords.r = f32(atlas_item_x + padded_glyph_width_px)
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glyph_atlas.tex_coords.b = f32(atlas_item_y + padded_glyph_height_px)
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} else {
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glyph_atlas.tex_coords.l = -1
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glyph_atlas.tex_coords.t = -1
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glyph_atlas.tex_coords.r = -1
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glyph_atlas.tex_coords.b = -1
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}
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glyph_atlas.index = glyph_index
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glyph_atlas.distance_b2t = distance_from_baseline_to_top_px
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glyph_atlas.filled = true
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glyph_state.atlas_items[codepoint] = glyph_atlas
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}
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glyph_advance_width, glyph_left_side_bearing: i32 = 0, 0
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stbtt.GetGlyphHMetrics(&glyph_state.font_info, glyph_atlas.index, &glyph_advance_width, &glyph_left_side_bearing)
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if glyph_atlas.tex_coords.l != -1
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{
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glyph_pos_x: f32 = glyph_state.curr.x + (f32(glyph_left_side_bearing) * font_scale)
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glyph_pos_x_px, glyph_pos_x_subpixel_shift: f32 = math.modf_f32(glyph_pos_x)
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glyph_pos_y_px: f32 = glyph_state.curr.y - f32(glyph_atlas.distance_b2t)
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glyph_width_with_horiz_filter_padding: i32 = i32(glyph_atlas.tex_coords.r - glyph_atlas.tex_coords.l)
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glyph_height: i32 = i32(glyph_atlas.tex_coords.b - glyph_atlas.tex_coords.t)
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r: GlyphRectInstance
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r.pos.l = f32(glyph_pos_x_px - f32(subpixel_positioning_left_padding + horizontal_filter_padding))
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r.pos.t = f32(glyph_pos_y_px)
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r.pos.r = f32(glyph_pos_x_px - f32(subpixel_positioning_left_padding + horizontal_filter_padding) + f32(glyph_width_with_horiz_filter_padding))
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r.pos.b = f32(glyph_pos_y_px + f32(glyph_height))
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r.subpixel_shift = glyph_pos_x_subpixel_shift
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r.tex_coords = glyph_atlas.tex_coords
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r.color = text_color
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r.index = u32(i + 1)
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append(&glyph_state.rect_buffer, r)
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}
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glyph_state.curr.x += f32(glyph_advance_width) * font_scale
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}
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}
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}
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{
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if len(text) > 0 {
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gl.NamedBufferData(glyph_state.rect_instances_vbo, int(len(glyph_state.rect_buffer) * size_of(GlyphRectInstance)), &glyph_state.rect_buffer[0], gl.DYNAMIC_DRAW)
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}
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gl.Enable(gl.BLEND)
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gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC1_COLOR)
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gl.UseProgram( glyph_state.program_id)
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gl.BindVertexArray( glyph_state.vao)
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gl.ProgramUniform2f( glyph_state.program_id, 0, f32(glyph_state.width) / 2.0, f32(glyph_state.height) / 2.0)
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gl.ProgramUniform1ui( glyph_state.program_id, 1, u32(coverage_adjustment))
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gl.ProgramUniform1ui( glyph_state.program_id, 2, 0)
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gl.BindTextureUnit(0, glyph_state.atlas_texture)
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gl.DrawArraysInstanced(gl.TRIANGLES, 0, 6, i32(len(glyph_state.rect_buffer)))
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gl.Disable(gl.BLEND)
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//gl.UseProgram(0)
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//gl.BindVertexArray(0)
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gl.InvalidateBufferData(glyph_state.rect_instances_vbo)
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}
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}
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