Files
Edit2D/glyph/shaders/font_vert.glsl
T

46 lines
1.2 KiB
GLSL

#version 450 core
#extension GL_ARB_texture_rectangle: enable
layout(location=0) uniform vec2 half_viewport_size;
//layout(location=0) in uvec2 ltrb_index;
layout(location=0) in vec4 rect_ltrb;
layout(location=1) in vec4 rect_tex_ltrb;
layout(location=2) in vec4 rect_color;
//layout(location=4) in uint index;
layout(location=3) in float rect_subpixel_shift;
flat out vec2 tex_coords;
flat out vec4 color;
flat out float subpixel_shift;
flat out uint index_out;
void main(){
uvec2[6] rect_vertices = {
{0, 1}, //left top
{0, 3}, //left buttom
{2, 1}, //right top
{0, 3}, //Left buttom
{2, 3}, //right bottom
{2, 1}, //right top
};
//Convert color to pre-multipled alpha
uvec2 indexx = rect_vertices[gl_VertexID];
color = vec4(rect_color.rgb * rect_color.a, rect_color.a);
vec2 pos = vec2( rect_ltrb[indexx.x], rect_ltrb[indexx.y]);
tex_coords = vec2(rect_tex_ltrb[indexx.x], rect_tex_ltrb[indexx.y]);
subpixel_shift = rect_subpixel_shift;
//index_out = index;
vec2 axes_flip = vec2(1, -1); // to flip y axis from bottom up
vec2 pos_in_ndc = (pos / half_viewport_size - 1.0) * axes_flip;
gl_Position = vec4(pos_in_ndc, 0, 1);
}