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2 Commits

Author SHA1 Message Date
SamratGhale 3eb0c2555f Fix rendering current entity 2026-03-28 06:42:23 +05:45
SamratGhale be8c936e33 Fix position of new entities 2026-03-27 22:08:34 +05:45
5 changed files with 48 additions and 17 deletions
+6 -4
View File
@@ -306,8 +306,6 @@ end_frame :: proc(state: ^engine_state)
} }
glfw.SwapBuffers(state.window)
__e2d_interal.viewport_changed = false
} }
cleanup :: proc(state: ^engine_state) cleanup :: proc(state: ^engine_state)
@@ -356,13 +354,14 @@ is_key_released :: #force_inline proc(state: ^engine_state, key : i32) -> bool{
} }
draw_flush :: proc(d: ^e2_draw.Draw) draw_flush :: proc(state: ^engine_state)
{ {
d := &state.draw
if __e2d_interal.viewport_changed if __e2d_interal.viewport_changed
{ {
d.glyph.atlas_width = d.cam.width d.glyph.atlas_width = d.cam.width
d.glyph.atlas_height = d.cam.height d.glyph.atlas_height = d.cam.height
d.glyph.font_size_pt = 9 d.glyph.font_size_pt = 12
d.glyph.width = d.cam.width d.glyph.width = d.cam.width
d.glyph.height = d.cam.height d.glyph.height = d.cam.height
@@ -370,5 +369,8 @@ draw_flush :: proc(d: ^e2_draw.Draw)
} }
e2_draw.draw_flush(d, __e2d_interal.viewport_changed) e2_draw.draw_flush(d, __e2d_interal.viewport_changed)
glfw.SwapBuffers(state.window)
__e2d_interal.viewport_changed = false
} }
+2 -5
View File
@@ -102,14 +102,11 @@ compare_engine_entity_def :: proc(a, b : engine_entity_def) -> bool
//ret &= a.vertices[:] == b.vertices[:] //ret &= a.vertices[:] == b.vertices[:]
ret &= a.name_buf == b.name_buf ret &= a.name_buf == b.name_buf
if a.entity_flags != b.entity_flags{
fmt.println("Hello world")
}
ret &= a.entity_flags == b.entity_flags ret &= a.entity_flags == b.entity_flags
ret &= a.index == b.index ret &= a.index == b.index
ret &= a.body_count == b.body_count ret &= a.body_count == b.body_count
ret &= a.rev_joint == b.rev_joint ret &= a.rev_joint == b.rev_joint
//ret &= a.link_length[:] == b.link_length[:] //ret &= a.link_length[:] == b.link_length[:]
return ret return ret
+18 -3
View File
@@ -2,6 +2,7 @@ package edit2d
import b2 "vendor:box2d" import b2 "vendor:box2d"
//import im "shared:odin-imgui" //import im "shared:odin-imgui"
import "core:fmt"
import "vendor:glfw" import "vendor:glfw"
import "base:runtime" import "base:runtime"
import draw "./draw" import draw "./draw"
@@ -70,6 +71,14 @@ handle_entity_mode :: proc(
input := &state.input input := &state.input
mpos := draw.camera_convert_screen_to_world(&state.draw.cam, input.mouse) mpos := draw.camera_convert_screen_to_world(&state.draw.cam, input.mouse)
if interface.selected_entity != -1
{
def := &level.entity_defs[interface.selected_entity]
{
draw.solid_circle_add(&interface.state.draw.solid_circles, {p = def.body_def.position, q = {c = 1} }, 0.2, {1, 0, 0, 1})
}
}
//Setlect entity //Setlect entity
if is_key_pressed(state, glfw.MOUSE_BUTTON_LEFT) if is_key_pressed(state, glfw.MOUSE_BUTTON_LEFT)
{ {
@@ -78,11 +87,17 @@ handle_entity_mode :: proc(
} }
else if is_key_pressed(state, glfw.MOUSE_BUTTON_RIGHT) else if is_key_pressed(state, glfw.MOUSE_BUTTON_RIGHT)
{ {
new_def := E { new_def := E {
engine = default_engine_entity_def(), engine = default_engine_entity_def(),
type = .NPC type = .NPC
} }
x_pos, y_pos := glfw.GetCursorPos(state.window)
pos := draw.camera_convert_screen_to_world_32(&state.draw.cam, {f32(x_pos), f32(y_pos)})
new_def.body_def.position = pos
interface.selected_entity = i32(len(level.entity_defs)) interface.selected_entity = i32(len(level.entity_defs))
append(&level.entity_defs, new_def) append(&level.entity_defs, new_def)
ret = true ret = true
@@ -181,17 +196,17 @@ handle_input :: proc(
ret := false
#partial switch game.interface.edit_mode #partial switch game.interface.edit_mode
{ {
case .ENTITY : handle_entity_mode(E, state, game_data) case .ENTITY : ret = handle_entity_mode(E, state, game_data)
// case .VERTICES : interface_handle_vertices_mode(state, game_data) // case .VERTICES : interface_handle_vertices_mode(state, game_data)
// case .OVERVIEW : interface_handle_overview_mode(state, game_data) // case .OVERVIEW : interface_handle_overview_mode(state, game_data)
// case .CHAIN : interface_handle_chain_mode(state, game_data) // case .CHAIN : interface_handle_chain_mode(state, game_data)
// case .JOINT : interface_handle_joint_mode(state, game_data) // case .JOINT : interface_handle_joint_mode(state, game_data)
} }
return false return ret
} }
+10 -3
View File
@@ -169,7 +169,7 @@ mu_interface_draw_options :: proc(state: ^engine_state)
interface_all :: proc($E: typeid, interface: ^interface_state, game_data : $G) -> bool interface_all :: proc($E: typeid, interface: ^interface_state, game_data : $G) -> bool
{ {
ret := false ret := false
if interface.selected_entity <0 if interface.selected_entity <0
{ {
@@ -177,6 +177,9 @@ interface_all :: proc(interface: ^interface_state) -> bool
} }
if handle_input(E, interface.state, game_data) do return true
state := interface.state
mu.begin(&state.mu_ctx) mu.begin(&state.mu_ctx)
//test_window(&state.mu_ctx) //test_window(&state.mu_ctx)
@@ -187,9 +190,13 @@ interface_all :: proc(interface: ^interface_state) -> bool
if mu.begin_window(&state.mu_ctx, "B2d Interface", {1630, 170, 250, 450}) if mu.begin_window(&state.mu_ctx, "B2d Interface", {1630, 170, 250, 450})
{ {
{ if interface.edit_mode == .ENTITY
{
if .ACTIVE in mu.header(&state.mu_ctx, "Entity", {.AUTO_SIZE}) if .ACTIVE in mu.header(&state.mu_ctx, "Entity", {.AUTO_SIZE})
} {
if interface_entity(interface) do ret = true
}
}
mu.end_window(&state.mu_ctx) mu.end_window(&state.mu_ctx)
} }
+12 -2
View File
@@ -375,6 +375,8 @@ interface_entity :: proc(interface: ^interface_state) -> bool
{ {
entity_selected := (interface.selected_entity != -1) && len(interface.entity_defs) > 0 entity_selected := (interface.selected_entity != -1) && len(interface.entity_defs) > 0
ctx := &interface.state.mu_ctx
if entity_selected if entity_selected
{ {
def := interface.entity_defs[interface.selected_entity] def := interface.entity_defs[interface.selected_entity]
@@ -386,8 +388,16 @@ interface_entity :: proc(interface: ^interface_state) -> bool
//Flags //Flags
for flag in engine_entity_flags_enum for flag in engine_entity_flags_enum
{ {
//contains := flag in def.entity_flags contains := flag in def.entity_flags
//if mu.checkbox(fmt.tprint(flag), &contains) do def.entity_flags ~= {flag} if .CHANGE in mu.checkbox(ctx, fmt.tprint(flag), &contains)
{
def.entity_flags ~= {flag}
}
}
//Draw circle on selected entity
{
draw.solid_circle_add(&interface.state.draw.solid_circles, {p = def.body_def.position, q = {c = 1} }, 0.2, {1, 0, 0, 1})
} }