Recalculate Font on window resize
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+11
-21
@@ -1,7 +1,7 @@
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#+feature dynamic-literals
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package edit2d
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//import im "shared:odin-imgui"
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import mu "vendor:microui"
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import mu "vendor:microui"
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import e2_glyph "./glyph"
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import "core:fmt"
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import "vendor:glfw"
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@@ -184,31 +184,21 @@ interface_all :: proc(interface: ^interface_state) -> bool
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mu_interface_game_mode(state, interface)
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{
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if mu.begin_window(&state.mu_ctx, "B2d Interface", {1630, 170, 250, 450})
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{
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if .ACTIVE in mu.header(&state.mu_ctx, "Entity", {.AUTO_SIZE})
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{
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{
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if interface_entity(interface) do ret = true
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if mu.begin_window(&state.mu_ctx, "B2d Interface", {1630, 170, 250, 450})
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{
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if .ACTIVE in mu.header(&state.mu_ctx, "Entity", {.AUTO_SIZE})
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{
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if interface_entity(interface) do ret = true
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}
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mu.end_window(&state.mu_ctx)
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}
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if im.BeginTabItem("Joints", nil, {})
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{
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if interface_joints(interface) do ret = true
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im.EndTabItem()
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}
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im.EndTabBar()
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}
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}
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mu.end_window(&state.mu_ctx)
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}
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//if interface_joints(interface) do ret = true
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mu.end(&state.mu_ctx)
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//im.End()
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return ret
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return ret
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}
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