Fix position of new entities

This commit is contained in:
SamratGhale
2026-03-27 22:08:34 +05:45
parent f49651384c
commit be8c936e33
3 changed files with 20 additions and 8 deletions
+6 -4
View File
@@ -306,8 +306,6 @@ end_frame :: proc(state: ^engine_state)
}
glfw.SwapBuffers(state.window)
__e2d_interal.viewport_changed = false
}
cleanup :: proc(state: ^engine_state)
@@ -356,13 +354,14 @@ is_key_released :: #force_inline proc(state: ^engine_state, key : i32) -> bool{
}
draw_flush :: proc(d: ^e2_draw.Draw)
draw_flush :: proc(state: ^engine_state)
{
d := &state.draw
if __e2d_interal.viewport_changed
{
d.glyph.atlas_width = d.cam.width
d.glyph.atlas_height = d.cam.height
d.glyph.font_size_pt = 9
d.glyph.font_size_pt = 12
d.glyph.width = d.cam.width
d.glyph.height = d.cam.height
@@ -370,5 +369,8 @@ draw_flush :: proc(d: ^e2_draw.Draw)
}
e2_draw.draw_flush(d, __e2d_interal.viewport_changed)
glfw.SwapBuffers(state.window)
__e2d_interal.viewport_changed = false
}
+10 -3
View File
@@ -2,6 +2,7 @@ package edit2d
import b2 "vendor:box2d"
//import im "shared:odin-imgui"
import "core:fmt"
import "vendor:glfw"
import "base:runtime"
import draw "./draw"
@@ -78,11 +79,17 @@ handle_entity_mode :: proc(
}
else if is_key_pressed(state, glfw.MOUSE_BUTTON_RIGHT)
{
new_def := E {
engine = default_engine_entity_def(),
type = .NPC
}
x_pos, y_pos := glfw.GetCursorPos(state.window)
pos := draw.camera_convert_screen_to_world_32(&state.draw.cam, {f32(x_pos), f32(y_pos)})
new_def.body_def.position = pos
interface.selected_entity = i32(len(level.entity_defs))
append(&level.entity_defs, new_def)
ret = true
@@ -181,17 +188,17 @@ handle_input :: proc(
ret := false
#partial switch game.interface.edit_mode
{
case .ENTITY : handle_entity_mode(E, state, game_data)
case .ENTITY : ret = handle_entity_mode(E, state, game_data)
// case .VERTICES : interface_handle_vertices_mode(state, game_data)
// case .OVERVIEW : interface_handle_overview_mode(state, game_data)
// case .CHAIN : interface_handle_chain_mode(state, game_data)
// case .JOINT : interface_handle_joint_mode(state, game_data)
}
return false
return ret
}
+4 -1
View File
@@ -169,7 +169,7 @@ mu_interface_draw_options :: proc(state: ^engine_state)
interface_all :: proc($E: typeid, interface: ^interface_state, game_data : $G) -> bool
{
{
ret := false
if interface.selected_entity <0
{
@@ -177,6 +177,9 @@ interface_all :: proc(interface: ^interface_state) -> bool
}
if handle_input(E, interface.state, game_data) do return true
state := interface.state
mu.begin(&state.mu_ctx)
//test_window(&state.mu_ctx)