diff --git a/handle_input.odin b/handle_input.odin index a4a1830..2b24696 100644 --- a/handle_input.odin +++ b/handle_input.odin @@ -82,15 +82,12 @@ handle_entity_mode :: proc( //Setlect entity if is_key_pressed(state, glfw.MOUSE_BUTTON_LEFT) { - aabb : b2.AABB = {mpos, mpos + 1} circle : b2.Circle = {center = mpos, radius = 0.2} proxy : b2.ShapeProxy = b2.MakeProxy({circle.center}, circle.radius) r := b2.World_OverlapShape(level.engine.world_id, proxy, b2.DefaultQueryFilter(), click_query_filter, game) - - //r := b2.World_OverlapAABB(level.engine.world_id, aabb, b2.DefaultQueryFilter(), click_query_filter, game) } else if is_key_pressed(state, glfw.MOUSE_BUTTON_RIGHT) { diff --git a/interface.odin b/interface.odin index aa82741..1c8f855 100644 --- a/interface.odin +++ b/interface.odin @@ -178,7 +178,7 @@ interface_all :: proc($E: typeid, interface: ^interface_state, game_data : $G) - } - if handle_input(E, interface.state, game_data) do return true + //if handle_input(E, interface.state, game_data) do return true state := interface.state mu.begin(&state.mu_ctx)