Joints
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+16
-7
@@ -17,20 +17,24 @@ static_index_global :: struct
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Don't put game's logic here
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*/
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joint_common :: struct
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{
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entity_a, entity_b : static_index,
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bodyIdA, bodyIdB : b2.BodyId,
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}
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revolt_joint_def :: struct
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{
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using def : b2.RevoluteJointDef,
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//Everything else can be stored in the def
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entity_a, entity_b : static_index,
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using def : b2.RevoluteJointDef,
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}
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distance_joint_def :: struct
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{
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using def : b2.DistanceJointDef,
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//Everything else can be stored in the def
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entity_a, entity_b : static_index,
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using def : b2.DistanceJointDef,
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}
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engine_world :: struct
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@@ -42,10 +46,15 @@ engine_world :: struct
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relations : map[^static_index][dynamic]static_index_global `cbor:"-"`,
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relations_serializeable : map[ static_index][dynamic]static_index_global,
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/*
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Seems okay to put the joint defs in engine rather than in game because
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we don't add more attributes in joints in the game
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Can be changed later without requireing refactor
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*/
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revolute_joint_defs : [dynamic]revolt_joint_def,
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distant_joint_defs : [dynamic]distance_joint_def,
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revolute_joints : [dynamic]b2.JointId,
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joints : [dynamic]b2.JointId `cbor:"-"`,
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}
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engine_entity_flags_enum :: enum u64 {
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+35
-11
@@ -1,16 +1,18 @@
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package ion
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import "base:runtime"
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import "core:slice"
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import "core:container/small_array"
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import "core:fmt"
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import im "shared:odin-imgui"
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import "vendor:glfw"
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import b2 "vendor:box2d"
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/*
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This library will only account for box2d's entities editing
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It only deals with one world_id, which means typically one level
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All the interface follows a pattern
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i.e. It takes interface_state pointer and returns a boolean indicating weather the world needs to be reloaded
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*/
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EditMode :: enum
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@@ -18,6 +20,7 @@ EditMode :: enum
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ENTITY,
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VERTICES,
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OVERVIEW,
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JOINT,
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}
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interface_state :: struct
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@@ -31,9 +34,8 @@ interface_state :: struct
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vertex_index : ^i32,
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edit_mode : EditMode,
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curr_revolt_joint : revolt_joint_def,
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curr_joint_joint : distance_joint_def,
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curr_joint_index : i32,
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curr_joint_type : b2.JointType,
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curr_static_index : static_index_global,
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}
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@@ -251,15 +253,15 @@ interface_edit_static_index :: proc(interface:^interface_state, def: ^engine_ent
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return false
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}
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/*
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interface_edit_revolute_joint :: proc(interface: ^interface_state) -> bool
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{
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//Select static index and then get bodyId from it
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//If chain shapre then allow choosing index
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level := interface.world
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joint_def := &interface.curr_revolt_joint
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joint_def := interface.curr_revolt_joint
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if im.BeginCombo("Index A", fmt.ctprint(joint_def.entity_a))
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{
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@@ -317,13 +319,14 @@ interface_edit_revolute_joint :: proc(interface: ^interface_state) -> bool
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if im.Button("Add joint")
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{
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append(&level.revolute_joint_defs, interface.curr_revolt_joint)
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//append(&level.revolute_joint_defs, interface.curr_revolt_joint)
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return true
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}
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return false
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}
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*/
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interface_entity :: proc(interface: ^interface_state) -> bool
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@@ -340,7 +343,7 @@ interface_entity :: proc(interface: ^interface_state) -> bool
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if im.BeginTabItem("Entity", nil, {.Leading})
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{
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interface.edit_mode = .ENTITY
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//Flags
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for flag in engine_entity_flags_enum
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{
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@@ -375,12 +378,26 @@ interface_entity :: proc(interface: ^interface_state) -> bool
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if im.BeginTabItem("Joints", nil , {})
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{
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interface.edit_mode = .JOINT
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if im.CollapsingHeader("Revolute Joints")
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if im.BeginCombo("Joint type", fmt.ctprint(interface.curr_joint_type))
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{
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for type in b2.JointType
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{
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if im.Selectable(fmt.ctprint(type), type == interface.curr_joint_type) do interface.curr_joint_type = type
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}
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im.EndCombo()
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}
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if interface.curr_joint_type == .distanceJoint
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{
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ret |= interface_edit_distance_joint(interface)
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}
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if interface.curr_joint_type == .revoluteJoint
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{
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ret |= interface_edit_revolute_joint(interface)
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}
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im.EndTabItem()
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}
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@@ -407,3 +424,10 @@ interface_all :: proc(interface: ^interface_state) -> bool
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im.End()
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return ret
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}
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@@ -0,0 +1,162 @@
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package ion
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import "core:fmt"
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import b2 "vendor:box2d"
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import im "shared:odin-imgui"
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/*
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TODO:
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Delete joints
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Angles in degree
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*/
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/*
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All joints have bodyIdA and bodyIdB
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*/
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interface_edit_joint_common :: proc(joint_def : ^joint_common, interface: ^interface_state) -> bool
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{
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level := interface.world
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{
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if joint_def.entity_a in level.static_indexes{
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entity_a := interface.entity_defs[level.static_indexes[joint_def.entity_a]]
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points_add(&interface.state.draw.points, entity_a.body_def.position, 20.0, b2.HexColor.Plum)
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}
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if joint_def.entity_b in level.static_indexes{
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entity_b := interface.entity_defs[level.static_indexes[joint_def.entity_b]]
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points_add(&interface.state.draw.points, entity_b.body_def.position, 20.0, b2.HexColor.Plum)
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}
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}
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/*
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Set body A and Body B on the basis of static index so that it can pesist after restart
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*/
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if im.BeginCombo("Index A", fmt.ctprint(joint_def.entity_a))
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{
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for i in level.static_indexes
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{
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if im.Selectable(fmt.ctprint(i), i == joint_def.entity_a) do joint_def.entity_a = i
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}
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im.EndCombo()
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}
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im.Separator()
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if im.BeginCombo("Index B", fmt.ctprint(joint_def.entity_b))
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{
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for i in level.static_indexes
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{
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if im.Selectable(fmt.ctprint(i), i == joint_def.entity_b) do joint_def.entity_b = i
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}
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im.EndCombo()
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}
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return false
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}
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interface_edit_distance_joint :: proc( interface : ^interface_state ) -> bool
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{
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level := interface.world
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interface.curr_joint_type = .distanceJoint
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if len(level.distant_joint_defs) == 0 do im.Text("No distance joint created, Click add to create new")
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if im.Button("Create new joint")
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{
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append(&level.distant_joint_defs, distance_joint_def{def = b2.DefaultDistanceJointDef()})
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interface.curr_joint_index = i32(len(level.distant_joint_defs))
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}
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//Select index
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{
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if im.BeginCombo("Select joint", fmt.ctprint(interface.curr_joint_index))
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{
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for i in 0..<len(level.distant_joint_defs){
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if im.Selectable(fmt.ctprint(i), i32(i) == interface.curr_joint_index) do interface.curr_joint_index = i32(i)
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}
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im.EndCombo()
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}
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}
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if interface.curr_joint_index >= i32(len(level.distant_joint_defs)) do return false
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joint_def := &level.distant_joint_defs[interface.curr_joint_index]
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old_def := joint_def^
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if interface_edit_joint_common(cast(^joint_common)joint_def, interface) do return true
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/*
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Highlight the bodies here
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*/
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im.SliderFloat2("localAnchorA", &joint_def.localAnchorA, -5, 5)
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im.SliderFloat2("localAnchorB", &joint_def.localAnchorB, -5, 5)
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im.SliderFloat("Rest length", &joint_def.length, 0, 100)
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im.Checkbox("Enable Spring", &joint_def.enableSpring)
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im.InputFloat("Hertz ", &joint_def.hertz)
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im.InputFloat("Damping Ratio", &joint_def.dampingRatio)
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im.Checkbox("Enable Limit", &joint_def.enableLimit)
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im.InputFloat("Min length", &joint_def.minLength)
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im.InputFloat("Max length", &joint_def.maxLength)
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im.Checkbox("Enable Motor", &joint_def.enableMotor)
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im.InputFloat("Moror Torque", &joint_def.maxMotorForce)
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im.InputFloat("Moror Speed", &joint_def.motorSpeed)
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im.Checkbox("Collide Connected", &joint_def.collideConnected)
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return old_def != joint_def^
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}
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interface_edit_revolute_joint :: proc( interface : ^interface_state ) -> bool
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{
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level := interface.world
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interface.curr_joint_type = .revoluteJoint
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if len(level.revolute_joint_defs) == 0 do im.Text("No revolute joint created, Click add to create new")
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if im.Button("Create new joint")
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{
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append(&level.revolute_joint_defs, revolt_joint_def{def = b2.DefaultRevoluteJointDef()})
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interface.curr_joint_index = i32(len(level.revolute_joint_defs))
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}
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//Select index
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if im.BeginCombo("Select joint", fmt.ctprint(interface.curr_joint_index))
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{
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for i in 0..<len(level.revolute_joint_defs){
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if im.Selectable(fmt.ctprint(i), i32(i) == interface.curr_joint_index) do interface.curr_joint_index = i32(i)
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}
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im.EndCombo()
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}
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if interface.curr_joint_index >= i32(len(level.revolute_joint_defs)) do return false
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joint_def := &level.revolute_joint_defs[interface.curr_joint_index]
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old_def := joint_def^
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if interface_edit_joint_common(cast(^joint_common)joint_def, interface) do return true
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/*
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Highlight the bodies here
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*/
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im.SliderFloat2("localAnchorA", &joint_def.localAnchorA, -5, 5)
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im.SliderFloat2("localAnchorB", &joint_def.localAnchorB, -5, 5)
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im.SliderFloat("Refresh angle", &joint_def.referenceAngle, 0, 100)
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im.SliderFloat("Target angle", &joint_def.targetAngle, 0, 100)
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im.Checkbox("Enable Spring", &joint_def.enableSpring)
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im.InputFloat("Hertz ", &joint_def.hertz)
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im.InputFloat("Damping Ratio", &joint_def.dampingRatio)
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im.InputFloat("Lower Angle", &joint_def.lowerAngle)
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im.InputFloat("Upper Angle", &joint_def.upperAngle)
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im.InputFloat("Max Motor Limit", &joint_def.maxMotorTorque)
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im.InputFloat("Motor Speed", &joint_def.motorSpeed)
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im.InputFloat("Draw Size", &joint_def.drawSize)
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im.Checkbox("Enable Motor", &joint_def.enableMotor)
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im.Checkbox("Enable Limit", &joint_def.enableLimit)
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im.Checkbox("Collide Connected", &joint_def.collideConnected)
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return old_def != joint_def^
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}
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