Refactor draw to be separate and handle ortho draw
This commit is contained in:
+207
-133
@@ -1,5 +1,7 @@
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package edit2draw
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import e2_glyph "shared:Edit2D/glyph"
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import "core:strings"
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import "base:runtime"
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import "core:fmt"
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import "core:math/linalg"
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@@ -7,15 +9,37 @@ import gl "vendor:OpenGL"
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import b2 "vendor:box2d"
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CameraType :: enum
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{
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BOX_2D,
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ORTHO,
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}
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Camera :: struct {
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center : b2.Vec2,
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center : [2]f32,
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width, height : i32,
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zoom : f32,
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rotation : f32,
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zoom, rotation : f32,
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type : CameraType,
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}
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RGBA8 :: [4]u8
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/*
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just coping the box2d here because the shaders depends on these structure but we don't want to depend on it
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*/
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Rot :: struct
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{
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c, s : f32, //cosine and sine
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}
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Transform :: struct
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{
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p: Vec2,
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q: Rot,
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}
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make_rgba :: proc(color : b2.HexColor, alpha : f32) -> RGBA8 {
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c := i32(color)
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return {
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@@ -26,6 +50,16 @@ make_rgba :: proc(color : b2.HexColor, alpha : f32) -> RGBA8 {
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}
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}
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make_rgba_i32 :: proc(color : i32, alpha : f32) -> RGBA8 {
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c := i32(color)
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return {
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u8((c >> 16) & 0xFF),
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u8((c >> 8) & 0xFF),
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u8(c & 0xFF),
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u8(0xFF * alpha),
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}
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}
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make_hex_color :: proc(rgba: RGBA8) -> b2.HexColor {
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return b2.HexColor((u32(rgba.r) << 16) | (u32(rgba.g) << 8) | u32(rgba.b))
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}
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@@ -51,18 +85,17 @@ camera_init :: proc() -> Camera {
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camera_convert_screen_to_world_64 :: proc(
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cam : ^Camera,
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ps : [2]f64,
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) -> b2.Vec2 {
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) -> [2]f32 {
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ps_32 :[2]f32= {f32(ps.x), f32(ps.y)}
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return camera_convert_screen_to_world_32(cam, ps_32)
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}
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camera_convert_screen_to_world_32 :: proc(
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cam : ^Camera,
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ps : b2.Vec2,
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) -> b2.Vec2 {
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ps : [2]f32,
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) -> [2]f32 {
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ps :[2]f32= {f32(ps.x), f32(ps.y)}
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@@ -71,13 +104,14 @@ camera_convert_screen_to_world_32 :: proc(
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u := ps.x / w
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v := (h - ps.y) / h
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ratio := w / h
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extents : b2.Vec2 = {cam.zoom * ratio, cam.zoom}
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extents : [2]f32 = {cam.zoom * ratio, cam.zoom}
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lower := cam.center - extents
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upper := cam.center + extents
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pw : b2.Vec2 = {
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pw : [2]f32 = {
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(1.0 - u) * lower.x + u * upper.x,
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(1.0 - v) * lower.y + v * upper.y,
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}
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@@ -92,8 +126,8 @@ camera_convert_screen_to_world :: proc {
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camera_convert_world_to_screen :: proc(
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cam : ^Camera,
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pw : b2.Vec2,
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) -> b2.Vec2 {
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pw : [2]f32,
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) -> [2]f32 {
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cam := cam
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pw := pw
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@@ -109,7 +143,7 @@ camera_convert_world_to_screen :: proc(
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}
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ratio := w / h
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extents : b2.Vec2 = {cam.zoom * ratio, cam.zoom}
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extents : [2]f32 = {cam.zoom * ratio, cam.zoom}
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rotated_pw := pw
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@@ -120,7 +154,7 @@ camera_convert_world_to_screen :: proc(
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u := (rotated_pw.x - lower.x) / (upper.x - lower.x)
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v := (rotated_pw.y - lower.y) / (upper.y - lower.y)
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ps : b2.Vec2 = {u * w, (1.0 - v) * h}
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ps : [2]f32 = {u * w, (1.0 - v) * h}
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return ps
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}
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@@ -129,6 +163,42 @@ DEG2RAD :: PI / 180.0
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RAD2DEG :: 180.0 / PI
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orthographic_matrix :: proc(cam: ^Camera) -> matrix[4,4]f32{
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left :f32= 0
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right :f32= f32(cam.width)
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bottom :f32= f32(cam.height)
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top :f32= 0
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near : f32 = 1
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far : f32 = -1
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m: matrix[4,4]f32
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m[0][0] = 2.0 / (right - left)
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m[0][1] = 0.0
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m[0][2] = 0.0
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m[0][3] = 0.0
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m[1][0] = 0.0
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m[1][1] = 2.0 / (top - bottom)
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m[1][2] = 0.0
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m[1][3] = 0.0
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m[2][0] = 0.0
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m[2][1] = 0.0
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m[2][2] = -2.0 / (far - near)
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m[2][3] = 0.0
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m[3][0] = -(right + left) / (right - left)
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m[3][1] = -(top + bottom) / (top - bottom)
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m[3][2] = -(far + near) / (far - near)
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m[3][3] = 1.0
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return m
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}
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//Convert from world coordinates to normalized device coordinates
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// http://www.songho.ca/opengl/gl_projectionmatrix.html
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camera_build_project_matrix :: proc(
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@@ -136,12 +206,14 @@ camera_build_project_matrix :: proc(
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z_bias : f32,
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) -> matrix[4, 4]f32 {
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if cam.type == .ORTHO do return orthographic_matrix(cam)
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m : matrix[4, 4]f32
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mat_rot := linalg.matrix4_rotate_f32(DEG2RAD * cam.rotation, {0, 0, 1})
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ratio := f32(cam.width) / f32(cam.height)
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extents : b2.Vec2 = {cam.zoom * ratio, cam.zoom}
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extents : [2]f32 = {cam.zoom * ratio, cam.zoom}
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lower := cam.center - extents
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upper := cam.center + extents
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@@ -161,8 +233,8 @@ camera_build_project_matrix :: proc(
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camera_get_view_bounds :: proc(cam : ^Camera) -> b2.AABB {
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return b2.AABB {
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lowerBound = camera_convert_screen_to_world(cam, b2.Vec2{0, f32(cam.height)}),
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upperBound = camera_convert_screen_to_world(cam, b2.Vec2{f32(cam.width), 0}),
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lowerBound = camera_convert_screen_to_world(cam, [2]f32{0, f32(cam.height)}),
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upperBound = camera_convert_screen_to_world(cam, [2]f32{f32(cam.width), 0}),
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}
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}
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@@ -180,7 +252,6 @@ check_opengl :: proc() {
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}
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}
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background_create :: proc(back : ^Background) {
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ok : bool
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@@ -201,7 +272,7 @@ background_create :: proc(back : ^Background) {
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gl.EnableVertexAttribArray(vertex_attribute)
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//Single quad
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vertices : [4]b2.Vec2 = {{-1.0, 1.0}, {-1.0, -1.0}, {1.0, 1.0}, {1.0, -1}}
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vertices : [4][2]f32 = {{-1.0, 1.0}, {-1.0, -1.0}, {1.0, 1.0}, {1.0, -1}}
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gl.BindBuffer(gl.ARRAY_BUFFER, back.vbo)
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gl.BufferData(
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gl.ARRAY_BUFFER,
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@@ -252,7 +323,7 @@ background_draw :: proc(back : ^Background, cam : ^Camera) {
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PointData :: struct {
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pos : b2.Vec2,
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pos : [2]f32,
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size : f32,
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rgba : RGBA8,
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}
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@@ -359,7 +430,7 @@ points_destroy :: proc(point : ^Point) {
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}
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}
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points_add :: proc(point : ^Point, v : b2.Vec2, size : f32, c : b2.HexColor) {
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points_add :: proc(point : ^Point, v : [2]f32, size : f32, c : b2.HexColor) {
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rgba := make_rgba(c, 1.0)
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append(&point.points, PointData{v, size, rgba})
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}
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@@ -373,12 +444,7 @@ points_flush :: proc(point : ^Point, cam : ^Camera) {
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proj := camera_build_project_matrix(cam, 0)
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gl.UniformMatrix4fv(
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point.uniforms["projectionMatrix"].location,
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1,
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gl.FALSE,
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&proj[0][0],
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)
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gl.UniformMatrix4fv(point.uniforms["projectionMatrix"].location, 1, gl.FALSE, &proj[0][0])
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gl.BindVertexArray(point.vao)
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@@ -391,11 +457,8 @@ points_flush :: proc(point : ^Point, cam : ^Camera) {
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batch_count : i32 = min(count, 2048)
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gl.BufferSubData(
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gl.ARRAY_BUFFER,
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0,
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int(batch_count * size_of(PointData)),
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&point.points[base],
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)
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gl.ARRAY_BUFFER, 0, int(batch_count * size_of(PointData)), &point.points[base])
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gl.DrawArrays(gl.POINTS, 0, batch_count)
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check_opengl()
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@@ -413,7 +476,7 @@ points_flush :: proc(point : ^Point, cam : ^Camera) {
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}
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VertexData :: struct {
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pos : b2.Vec2,
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pos : [2]f32,
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rgba : RGBA8,
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}
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@@ -510,7 +573,7 @@ lines_destroy :: proc(line : ^Lines) {
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}
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lines_add :: proc(line : ^Lines, p1, p2 : b2.Vec2, c : b2.HexColor) {
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lines_add :: proc(line : ^Lines, p1, p2 : [2]f32, c : b2.HexColor) {
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rgba := make_rgba(c, 1.0)
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append(&line.points, VertexData{p1, rgba})
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append(&line.points, VertexData{p2, rgba})
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@@ -563,7 +626,7 @@ lines_flush :: proc(line : ^Lines, cam : ^Camera) {
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CircleData :: struct {
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pos : b2.Vec2,
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pos : [2]f32,
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radius : f32,
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rgba : RGBA8,
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}
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@@ -604,7 +667,7 @@ circle_create :: proc(circle : ^Circles) {
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//vertex buffer for single quad
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a : f32 = 1.1
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vertices : []b2.Vec2 = {
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vertices : [][2]f32 = {
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{-a, -a},
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{a, -a},
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{-a, a},
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@@ -616,7 +679,7 @@ circle_create :: proc(circle : ^Circles) {
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gl.BindBuffer(gl.ARRAY_BUFFER, circle.vbos[0])
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gl.BufferData(
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gl.ARRAY_BUFFER,
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size_of(b2.Vec2) * 6,
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size_of([2]f32) * 6,
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&vertices[0],
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gl.STATIC_DRAW,
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)
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@@ -682,7 +745,7 @@ circle_destroy :: proc(circle : ^Circles) {
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circle_add :: proc(
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circle : ^Circles,
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center : b2.Vec2,
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center : [2]f32,
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radius : f32,
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color : b2.HexColor,
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) {
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@@ -744,13 +807,15 @@ circle_flush :: proc(circle : ^Circles, cam : ^Camera) {
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}
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SolidCircleData :: struct {
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transform : b2.Transform,
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SolidCircleData :: struct
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{
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transform : Transform,
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radius : f32,
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rgba : RGBA8,
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}
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SolidCircle :: struct {
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SolidCircle :: struct
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{
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circles : [dynamic]SolidCircleData,
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program, vao : u32,
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vbo : [2]u32,
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@@ -758,16 +823,14 @@ SolidCircle :: struct {
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}
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solid_circle_create :: proc(circle : ^SolidCircle) {
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circle.program, _ = gl.load_shaders_source(
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#load("shaders/solid_circle.vs"),
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#load("shaders/solid_circle.fs"),
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)
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solid_circle_create :: proc(circle : ^SolidCircle)
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{
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circle.program, _ = gl.load_shaders_source(#load("shaders/solid_circle.vs"), #load("shaders/solid_circle.fs"))
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circle.uniforms = gl.get_uniforms_from_program(circle.program)
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gl.GenVertexArrays(1, &circle.vao)
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gl.GenBuffers(2, &circle.vbo[0])
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gl.BindVertexArray(circle.vao)
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vertex_attribute : u32 = 0
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@@ -785,7 +848,7 @@ solid_circle_create :: proc(circle : ^SolidCircle) {
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//Vertex buffer for single quad
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a : f32 = 1.1
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vertices : []b2.Vec2 = {
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vertices : [][2]f32 = {
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{-a, -a},
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{a, -a},
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{-a, a},
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@@ -795,47 +858,16 @@ solid_circle_create :: proc(circle : ^SolidCircle) {
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}
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gl.BindBuffer(gl.ARRAY_BUFFER, circle.vbo[0])
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gl.BufferData(
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gl.ARRAY_BUFFER,
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size_of(b2.Vec2) * 6,
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&vertices[0],
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gl.STATIC_DRAW,
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)
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gl.BufferData(gl.ARRAY_BUFFER, size_of([2]f32) * 6, &vertices[0], gl.STATIC_DRAW)
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gl.VertexAttribPointer(vertex_attribute, 2, gl.FLOAT, gl.FALSE, 0, 0)
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//
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gl.BindBuffer(gl.ARRAY_BUFFER, circle.vbo[1])
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gl.BufferData(
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gl.ARRAY_BUFFER,
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int(batch_size * size_of(SolidCircleData)),
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nil,
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gl.DYNAMIC_DRAW,
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)
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gl.BufferData(gl.ARRAY_BUFFER, int(batch_size * size_of(SolidCircleData)), nil, gl.DYNAMIC_DRAW)
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gl.VertexAttribPointer(
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transform_instance,
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4,
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gl.FLOAT,
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gl.FALSE,
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size_of(SolidCircleData),
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offset_of(SolidCircleData, transform),
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)
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gl.VertexAttribPointer(
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radius_instance,
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1,
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gl.FLOAT,
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gl.FALSE,
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size_of(SolidCircleData),
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offset_of(SolidCircleData, radius),
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)
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gl.VertexAttribPointer(
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color_instance,
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4,
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gl.UNSIGNED_BYTE,
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gl.TRUE,
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size_of(SolidCircleData),
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offset_of(SolidCircleData, rgba),
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)
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gl.VertexAttribPointer(transform_instance, 4, gl.FLOAT, gl.FALSE, size_of(SolidCircleData), offset_of(SolidCircleData, transform))
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gl.VertexAttribPointer(radius_instance, 1, gl.FLOAT, gl.FALSE, size_of(SolidCircleData), offset_of(SolidCircleData, radius))
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gl.VertexAttribPointer(color_instance, 4, gl.UNSIGNED_BYTE, gl.TRUE, size_of(SolidCircleData), offset_of(SolidCircleData, rgba))
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gl.VertexAttribDivisor(transform_instance, 1)
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gl.VertexAttribDivisor(radius_instance, 1)
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@@ -865,12 +897,11 @@ solid_circle_destroy :: proc(circle : ^SolidCircle) {
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solid_circle_add :: proc(
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circle : ^SolidCircle,
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transform : b2.Transform,
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transform : Transform,
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radius : f32,
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color : b2.HexColor,
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color : RGBA8,
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) {
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rgba := make_rgba(color, 1.0)
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append(&circle.circles, SolidCircleData{transform, radius, rgba})
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append(&circle.circles, SolidCircleData{transform, radius, color})
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}
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solid_circle_flush :: proc(circle : ^SolidCircle, cam : ^Camera) {
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@@ -928,7 +959,7 @@ solid_circle_flush :: proc(circle : ^SolidCircle, cam : ^Camera) {
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CapsuleData :: struct {
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transform : b2.Transform,
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transform : Transform,
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radius, length : f32,
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rgba : RGBA8,
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}
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@@ -977,7 +1008,7 @@ solid_capsules_create :: proc(capsule : ^SolidCapsules) {
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//Vertex buffer for single quad
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a : f32 = 1.1
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vertices : []b2.Vec2 = {
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vertices : [][2]f32 = {
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{-a, -a},
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{a, -a},
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{-a, a},
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@@ -989,7 +1020,7 @@ solid_capsules_create :: proc(capsule : ^SolidCapsules) {
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gl.BindBuffer(gl.ARRAY_BUFFER, capsule.vbo[0])
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gl.BufferData(
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gl.ARRAY_BUFFER,
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size_of(b2.Vec2) * 6,
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size_of([2]f32) * 6,
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&vertices[0],
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gl.STATIC_DRAW,
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)
|
||||
@@ -1065,7 +1096,7 @@ solid_capsules_destroy :: proc(capsule : ^SolidCapsules) {
|
||||
|
||||
solid_capsules_add :: proc(
|
||||
capsule : ^SolidCapsules,
|
||||
p1, p2 : b2.Vec2,
|
||||
p1, p2 : [2]f32,
|
||||
radius : f32,
|
||||
c : b2.HexColor,
|
||||
) {
|
||||
@@ -1076,7 +1107,7 @@ solid_capsules_add :: proc(
|
||||
|
||||
axis := d / length
|
||||
|
||||
transform : b2.Transform = {
|
||||
transform : Transform = {
|
||||
p = 0.5 * (p1 + p2),
|
||||
q = {c = axis.x, s = axis.y},
|
||||
}
|
||||
@@ -1119,12 +1150,7 @@ solid_capsules_flush :: proc(capsule : ^SolidCapsules, cam : ^Camera) {
|
||||
for count > 0 {
|
||||
batch_count := min(count, 2048)
|
||||
|
||||
gl.BufferSubData(
|
||||
gl.ARRAY_BUFFER,
|
||||
0,
|
||||
int(batch_count * size_of(CapsuleData)),
|
||||
&capsule.capsules[base],
|
||||
)
|
||||
gl.BufferSubData(gl.ARRAY_BUFFER, 0, int(batch_count * size_of(CapsuleData)), &capsule.capsules[base])
|
||||
gl.DrawArraysInstanced(gl.TRIANGLES, 0, 6, batch_count)
|
||||
|
||||
check_opengl()
|
||||
@@ -1143,8 +1169,8 @@ solid_capsules_flush :: proc(capsule : ^SolidCapsules, cam : ^Camera) {
|
||||
|
||||
|
||||
PolygonData :: struct #packed {
|
||||
transform : b2.Transform,
|
||||
p1, p2, p3, p4, p5, p6, p7, p8 : b2.Vec2,
|
||||
transform : Transform,
|
||||
p1, p2, p3, p4, p5, p6, p7, p8 : [2]f32,
|
||||
count : i32,
|
||||
radius : f32,
|
||||
|
||||
@@ -1199,7 +1225,7 @@ solid_polygon_create :: proc(polygon : ^SolidPolygon) {
|
||||
|
||||
a : f32 = 1.1
|
||||
|
||||
vertices : []b2.Vec2 = {
|
||||
vertices : [][2]f32 = {
|
||||
{-a, -a},
|
||||
{a, -a},
|
||||
{-a, a},
|
||||
@@ -1211,7 +1237,7 @@ solid_polygon_create :: proc(polygon : ^SolidPolygon) {
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, polygon.vbo[0])
|
||||
gl.BufferData(
|
||||
gl.ARRAY_BUFFER,
|
||||
size_of(b2.Vec2) * 6,
|
||||
size_of([2]f32) * 6,
|
||||
&vertices[0],
|
||||
gl.STATIC_DRAW,
|
||||
)
|
||||
@@ -1309,8 +1335,8 @@ solid_polygon_create :: proc(polygon : ^SolidPolygon) {
|
||||
|
||||
solid_polygon_add :: proc(
|
||||
polygon : ^SolidPolygon,
|
||||
transform : b2.Transform,
|
||||
points : [^]b2.Vec2,
|
||||
transform : Transform,
|
||||
points : [^][2]f32,
|
||||
count : i32,
|
||||
radius : f32,
|
||||
color : b2.HexColor,
|
||||
@@ -1323,7 +1349,7 @@ solid_polygon_add :: proc(
|
||||
|
||||
n := min(count, 8)
|
||||
|
||||
ps := cast([^]b2.Vec2)&data.p1
|
||||
ps := cast([^][2]f32)&data.p1
|
||||
|
||||
for i in 0 ..< count {
|
||||
ps[i] = points[i]
|
||||
@@ -1349,14 +1375,8 @@ solid_polygon_flush :: proc(polygon : ^SolidPolygon, cam : ^Camera) {
|
||||
|
||||
proj := camera_build_project_matrix(cam, 0.2)
|
||||
|
||||
//proj := linalg.MATRIX4F32_IDENTITY
|
||||
|
||||
gl.UniformMatrix4fv(polygon.uniforms["projectionMatrix"].location, 1, gl.FALSE, &proj[0][0])
|
||||
gl.Uniform1f(polygon.uniforms["pixelScale"].location, f32(cam.height) / cam.zoom)
|
||||
/*
|
||||
gl.UniformMatrix4fv(polygon.uniforms["projectionMatrix"].location, 1, gl.FALSE, &proj[0][0])
|
||||
gl.Uniform1f(polygon.uniforms["pixelScale"].location, 0.001)
|
||||
*/
|
||||
|
||||
gl.BindVertexArray(polygon.vao)
|
||||
|
||||
@@ -1389,7 +1409,15 @@ solid_polygon_flush :: proc(polygon : ^SolidPolygon, cam : ^Camera) {
|
||||
}
|
||||
|
||||
|
||||
Draw :: struct {
|
||||
TextItem :: struct
|
||||
{
|
||||
str : string,
|
||||
pos : [2]f32,
|
||||
color : [4]u8,
|
||||
}
|
||||
|
||||
Draw :: struct
|
||||
{
|
||||
show_ui : bool,
|
||||
debug_draw : b2.DebugDraw,
|
||||
cam : Camera,
|
||||
@@ -1403,6 +1431,9 @@ Draw :: struct {
|
||||
drawCounters : bool,
|
||||
//regular_font : im.Font,
|
||||
frame_buffer : u32,
|
||||
glyph : e2_glyph.GlyphState,
|
||||
|
||||
texts : [dynamic]TextItem,
|
||||
}
|
||||
|
||||
draw_aabb :: proc(draw : ^Draw, aabb : b2.AABB, c : b2.HexColor) {
|
||||
@@ -1419,7 +1450,7 @@ draw_aabb :: proc(draw : ^Draw, aabb : b2.AABB, c : b2.HexColor) {
|
||||
}
|
||||
|
||||
DrawPolygonFcn :: proc "c" (
|
||||
vertices : [^]b2.Vec2,
|
||||
vertices : [^][2]f32,
|
||||
vertexCount : i32,
|
||||
color : b2.HexColor,
|
||||
ctx : rawptr,
|
||||
@@ -1437,8 +1468,8 @@ DrawPolygonFcn :: proc "c" (
|
||||
}
|
||||
|
||||
DrawSolidPolygonFcn :: proc "c" (
|
||||
transform : b2.Transform,
|
||||
vertices : [^]b2.Vec2,
|
||||
transform : Transform,
|
||||
vertices : [^][2]f32,
|
||||
vertexCount : i32,
|
||||
radius : f32,
|
||||
color : b2.HexColor,
|
||||
@@ -1461,7 +1492,7 @@ DrawSolidPolygonFcn :: proc "c" (
|
||||
|
||||
|
||||
DrawCircleFcn :: proc "c" (
|
||||
center : b2.Vec2,
|
||||
center : [2]f32,
|
||||
radius : f32,
|
||||
color : b2.HexColor,
|
||||
ctx : rawptr,
|
||||
@@ -1473,8 +1504,8 @@ DrawCircleFcn :: proc "c" (
|
||||
|
||||
DrawSolidCircle :: proc(
|
||||
circle : ^SolidCircle,
|
||||
transform : b2.Transform,
|
||||
center : b2.Vec2,
|
||||
transform : Transform,
|
||||
center : [2]f32,
|
||||
radius : f32,
|
||||
color : b2.HexColor,
|
||||
) {
|
||||
@@ -1482,11 +1513,13 @@ DrawSolidCircle :: proc(
|
||||
|
||||
transform := transform
|
||||
|
||||
rgba := make_rgba(color, 1.0)
|
||||
|
||||
transform.p = b2.TransformPoint(transform, center)
|
||||
solid_circle_add(circle, transform, radius, color)
|
||||
solid_circle_add(circle, transform, radius, rgba)
|
||||
}
|
||||
|
||||
DrawTransform :: proc "c" (lines : ^Lines, transform : b2.Transform) {
|
||||
DrawTransform :: proc "c" (lines : ^Lines, transform : Transform) {
|
||||
context = runtime.default_context()
|
||||
k_axis_scale : f32 = 0.2
|
||||
p1 := transform.p
|
||||
@@ -1499,24 +1532,25 @@ DrawTransform :: proc "c" (lines : ^Lines, transform : b2.Transform) {
|
||||
}
|
||||
|
||||
DrawSolidCircleFcn :: proc "c" (
|
||||
transform : b2.Transform,
|
||||
transform : Transform,
|
||||
radius : f32,
|
||||
color : b2.HexColor,
|
||||
ctx : rawptr,
|
||||
) {
|
||||
|
||||
context = runtime.default_context()
|
||||
draw : ^Draw = cast(^Draw)ctx
|
||||
DrawSolidCircle(
|
||||
&draw.solid_circles,
|
||||
transform,
|
||||
b2.Vec2_zero,
|
||||
{0, 0},
|
||||
radius,
|
||||
color,
|
||||
)
|
||||
}
|
||||
|
||||
DrawSolidCapsuleFcn :: proc "c" (
|
||||
p1, p2 : b2.Vec2,
|
||||
p1, p2 : [2]f32,
|
||||
radius : f32,
|
||||
color : b2.HexColor,
|
||||
ctx : rawptr,
|
||||
@@ -1527,7 +1561,7 @@ DrawSolidCapsuleFcn :: proc "c" (
|
||||
}
|
||||
|
||||
DrawSegmentFcn :: proc "c" (
|
||||
p1, p2 : b2.Vec2,
|
||||
p1, p2 : [2]f32,
|
||||
color : b2.HexColor,
|
||||
ctx : rawptr,
|
||||
) {
|
||||
@@ -1536,14 +1570,14 @@ DrawSegmentFcn :: proc "c" (
|
||||
lines_add(&draw.lines, p1, p2, color)
|
||||
}
|
||||
|
||||
DrawTransformFcn :: proc "c" (transform : b2.Transform, ctx : rawptr) {
|
||||
DrawTransformFcn :: proc "c" (transform : Transform, ctx : rawptr) {
|
||||
context = runtime.default_context()
|
||||
draw : ^Draw = cast(^Draw)ctx
|
||||
DrawTransform(&draw.lines, transform)
|
||||
}
|
||||
|
||||
DrawPointFcn :: proc "c" (
|
||||
p : b2.Vec2,
|
||||
p : [2]f32,
|
||||
size : f32,
|
||||
color : b2.HexColor,
|
||||
ctx : rawptr,
|
||||
@@ -1553,24 +1587,41 @@ DrawPointFcn :: proc "c" (
|
||||
points_add(&draw.points, p, size, color)
|
||||
}
|
||||
|
||||
DrawString :: proc(draw : ^Draw, x, y : int, str: cstring)
|
||||
DrawString :: proc(draw : ^Draw, x, y : int, cstr: cstring)
|
||||
{
|
||||
ps := camera_convert_world_to_screen(&draw.cam, {f32(x), f32(y)})
|
||||
str := strings.clone_from_cstring(cstr)
|
||||
str = strings.trim_left_space(str)
|
||||
str = strings.trim_right_space(str)
|
||||
str = strings.trim_null(str)
|
||||
append(&draw.texts, TextItem{"0.00", {f32(ps.x), f32(ps.y)}, {1,1,1,1}})
|
||||
/*
|
||||
draw_list := im.GetForegroundDrawList()
|
||||
im.DrawList_AddText(draw_list, {f32(x), f32(y)},im.GetColorU32(.Text), str)
|
||||
*/
|
||||
}
|
||||
|
||||
DrawStringVec :: proc(draw : ^Draw, p : b2.Vec2, str: cstring)
|
||||
DrawStringVec :: proc(draw : ^Draw, p : [2]f32, cstr: cstring)
|
||||
{
|
||||
/*
|
||||
|
||||
p := p
|
||||
|
||||
ps := camera_convert_world_to_screen(&draw.cam, p)
|
||||
|
||||
str := strings.clone_from_cstring(cstr)
|
||||
str = strings.trim_left_space(str)
|
||||
str = strings.trim_right_space(str)
|
||||
str = strings.trim_null(str)
|
||||
|
||||
|
||||
append(&draw.texts, TextItem{str, {f32(ps.x), f32(ps.y)}, {200,200,200,255}})
|
||||
/*
|
||||
im.DrawList_AddText(im.GetForegroundDrawList(), ps,im.GetColorU32(.Text), str)
|
||||
*/
|
||||
}
|
||||
|
||||
DrawStringFcn :: proc "c" (
|
||||
p : b2.Vec2,
|
||||
p : [2]f32,
|
||||
s : cstring,
|
||||
color : b2.HexColor,
|
||||
ctx : rawptr,
|
||||
@@ -1580,6 +1631,15 @@ DrawStringFcn :: proc "c" (
|
||||
DrawStringVec(draw, p, s)
|
||||
}
|
||||
|
||||
text_flush :: proc(draw: ^Draw)
|
||||
{
|
||||
for &t in &draw.texts{
|
||||
e2_glyph.glyph_draw_font(&draw.glyph, t.str, t.pos, t.color)
|
||||
}
|
||||
|
||||
clear(&draw.texts)
|
||||
}
|
||||
|
||||
draw_flush :: proc(draw : ^Draw) {
|
||||
|
||||
background_draw(&draw.background, &draw.cam)
|
||||
@@ -1587,15 +1647,18 @@ draw_flush :: proc(draw : ^Draw) {
|
||||
solid_circle_flush(&draw.solid_circles, &draw.cam)
|
||||
solid_polygon_flush(&draw.polygons, &draw.cam)
|
||||
solid_capsules_flush(&draw.solid_capsules, &draw.cam)
|
||||
circle_flush(&draw.circles, &draw.cam)
|
||||
lines_flush(&draw.lines, &draw.cam)
|
||||
points_flush(&draw.points, &draw.cam)
|
||||
circle_flush(&draw.circles, &draw.cam)
|
||||
text_flush(draw)
|
||||
|
||||
|
||||
|
||||
check_opengl()
|
||||
}
|
||||
|
||||
draw_create :: proc(draw : ^Draw, camera : ^Camera) {
|
||||
//This should be handled in engine code separately
|
||||
draw_create :: proc(draw : ^Draw, camera : ^Camera, font_path : string = "") {
|
||||
|
||||
background_create(&draw.background)
|
||||
points_create(&draw.points)
|
||||
@@ -1604,6 +1667,17 @@ draw_create :: proc(draw : ^Draw, camera : ^Camera) {
|
||||
circle_create(&draw.circles)
|
||||
solid_circle_create(&draw.solid_circles)
|
||||
solid_polygon_create(&draw.polygons)
|
||||
|
||||
{
|
||||
draw.glyph.atlas_width = draw.cam.width
|
||||
draw.glyph.atlas_height = draw.cam.height
|
||||
draw.glyph.font_size_pt = 9
|
||||
draw.glyph.width = draw.cam.width
|
||||
draw.glyph.height = draw.cam.height
|
||||
|
||||
e2_glyph.glyph_init(&draw.glyph, font_path)
|
||||
}
|
||||
|
||||
check_opengl()
|
||||
|
||||
|
||||
@@ -1625,7 +1699,7 @@ draw_create :: proc(draw : ^Draw, camera : ^Camera) {
|
||||
draw.debug_draw.drawJoints = true
|
||||
draw.debug_draw.drawJointExtras = false
|
||||
draw.debug_draw.drawBounds = false
|
||||
draw.debug_draw.drawMass = false
|
||||
draw.debug_draw.drawMass = true
|
||||
draw.debug_draw.drawContacts = false
|
||||
draw.debug_draw.drawGraphColors = false
|
||||
draw.debug_draw.drawContactNormals = false
|
||||
|
||||
+110
-8
@@ -1,23 +1,26 @@
|
||||
package edit2d
|
||||
|
||||
import "core:fmt"
|
||||
import "base:intrinsics"
|
||||
|
||||
import "core:encoding/cbor"
|
||||
import b2 "vendor:box2d"
|
||||
import "base:runtime"
|
||||
import im "shared:odin-imgui"
|
||||
import "shared:odin-imgui/imgui_impl_glfw"
|
||||
import "shared:odin-imgui/imgui_impl_opengl3"
|
||||
import gl "vendor:OpenGL"
|
||||
import "vendor:glfw"
|
||||
import draw "shared:Edit2D/draw"
|
||||
import e2_draw "shared:Edit2D/draw"
|
||||
import "core:reflect"
|
||||
import mu "vendor:microui"
|
||||
|
||||
|
||||
|
||||
engine_state :: struct
|
||||
{
|
||||
window : glfw.WindowHandle,
|
||||
draw : draw.Draw,
|
||||
draw : e2_draw.Draw,
|
||||
restart, pause : bool,
|
||||
substep_count : u32,
|
||||
|
||||
@@ -30,6 +33,7 @@ engine_state :: struct
|
||||
|
||||
input : input_state,
|
||||
|
||||
mu_ctx : mu.Context,
|
||||
}
|
||||
|
||||
MAX_KEYS :: 512
|
||||
@@ -95,18 +99,25 @@ engine_check_types :: proc($Game: typeid)
|
||||
This will only be called once to initilize the engine
|
||||
initilize graphics library, glfw, callbacks
|
||||
*/
|
||||
engine_init :: proc($GameType : typeid, state: ^engine_state)
|
||||
engine_init :: proc($GameType : typeid, state: ^engine_state, font_path : string="")
|
||||
{
|
||||
|
||||
|
||||
engine_check_types(GameType)
|
||||
|
||||
assert(glfw.Init() == true)
|
||||
|
||||
glfw.WindowHint(glfw.SCALE_TO_MONITOR, 1)
|
||||
|
||||
glfw.WindowHint(glfw.CONTEXT_VERSION_MAJOR, 4)
|
||||
glfw.WindowHint(glfw.OPENGL_DEBUG_CONTEXT, true)
|
||||
glfw.WindowHint(glfw.CONTEXT_VERSION_MINOR, 5)
|
||||
glfw.WindowHint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
|
||||
|
||||
state.window = glfw.CreateWindow(state.width, state.height, state.title, nil, nil)
|
||||
|
||||
|
||||
//gl.DebugMessageControl(gl.DONT_CARE, gl.DONT_CARE, gl.DONT_CARE, 0, nil, gl.TRUE);
|
||||
|
||||
assert(state.window != nil)
|
||||
|
||||
glfw.MakeContextCurrent(state.window)
|
||||
@@ -139,7 +150,7 @@ engine_init :: proc($GameType : typeid, state: ^engine_state)
|
||||
imgui_impl_glfw.InitForOpenGL(state.window, true)
|
||||
imgui_impl_opengl3.Init("#version 150")
|
||||
|
||||
state.draw.cam = draw.camera_init()
|
||||
state.draw.cam = e2_draw.camera_init()
|
||||
|
||||
display_w, display_h := glfw.GetFramebufferSize(state.window)
|
||||
state.draw.cam.width = display_w
|
||||
@@ -147,7 +158,7 @@ engine_init :: proc($GameType : typeid, state: ^engine_state)
|
||||
state.draw.cam.zoom = 15
|
||||
state.draw.show_ui = true
|
||||
|
||||
draw.draw_create(&state.draw, &state.draw.cam)
|
||||
e2_draw.draw_create(&state.draw, &state.draw.cam, font_path)
|
||||
|
||||
cbor.tag_register_type({
|
||||
marshal = proc(_: ^cbor.Tag_Implementation, e: cbor.Encoder, v: any) -> cbor.Marshal_Error {
|
||||
@@ -159,6 +170,16 @@ engine_init :: proc($GameType : typeid, state: ^engine_state)
|
||||
},
|
||||
}, 201, rawptr)
|
||||
|
||||
|
||||
//Glyph and microui
|
||||
{
|
||||
|
||||
mu.init(&state.mu_ctx)
|
||||
state.mu_ctx.style.font = cast(mu.Font)&state.draw.glyph
|
||||
state.mu_ctx.text_width = mui_text_width
|
||||
state.mu_ctx.text_height = mui_text_height
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -169,6 +190,25 @@ update_frame :: proc(state: ^engine_state)
|
||||
|
||||
keyboard_update(state)
|
||||
|
||||
x, y:= glfw.GetCursorPos(state.window)
|
||||
|
||||
mu.input_mouse_move(&state.mu_ctx, i32(x), i32(y))
|
||||
{
|
||||
for key in key_map
|
||||
{
|
||||
if is_key_pressed(state, key) do mu.input_key_down(&state.mu_ctx, key_map[key])
|
||||
if is_key_released(state, key) do mu.input_key_up(&state.mu_ctx, key_map[key])
|
||||
}
|
||||
|
||||
for key in mouse_map
|
||||
{
|
||||
if is_key_pressed(state, key) do mu.input_mouse_down(&state.mu_ctx, i32(x), i32(y), mouse_map[key])
|
||||
if is_key_released(state, key) do mu.input_mouse_up(&state.mu_ctx,i32(x), i32(y), mouse_map[key])
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
gl.ClearColor(0.4, 0.5, 0.6, 1.0)
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
|
||||
|
||||
@@ -187,6 +227,68 @@ end_frame :: proc(state: ^engine_state)
|
||||
{
|
||||
im.Render()
|
||||
imgui_impl_opengl3.RenderDrawData(im.GetDrawData())
|
||||
|
||||
|
||||
//Microui
|
||||
{
|
||||
|
||||
cmd: ^mu.Command
|
||||
|
||||
draw := &state.draw
|
||||
for mu.next_command(&state.mu_ctx, &cmd)
|
||||
{
|
||||
#partial switch c in cmd.variant{
|
||||
case ^mu.Command_Text:
|
||||
{
|
||||
color := c.color
|
||||
append(&draw.texts, e2_draw.TextItem{c.str, {f32(c.pos.x), f32(c.pos.y)}, {c.color.r, color.g, color.b, color.a}})
|
||||
}
|
||||
case ^mu.Command_Rect:
|
||||
{
|
||||
rect := c.rect
|
||||
pos :[2]f32= {f32(rect.x), f32(rect.y)}
|
||||
wh :[2]f32= {f32(rect.w), f32(rect.h)}
|
||||
w, h := wh.x, wh.y
|
||||
|
||||
|
||||
points : [4][2]f32 = {
|
||||
{pos.x + w, pos.y},
|
||||
{pos.x, pos.y},
|
||||
{pos.x, pos.y + h},
|
||||
{pos.x + w, pos.y + h},
|
||||
}
|
||||
|
||||
for &p, i in &points do points[i] = e2_draw.camera_convert_screen_to_world(&draw.cam, p)
|
||||
color := c.color
|
||||
hex_color := e2_draw.make_hex_color({color.r, color.g, color.b, color.a})
|
||||
e2_draw.solid_polygon_add(&draw.polygons, {q = b2.Rot{c = 1}}, &points[0], 4, 0, hex_color)
|
||||
}
|
||||
case ^mu.Command_Clip:
|
||||
{
|
||||
rect := c.rect
|
||||
gl.Scissor(rect.x, state.height - (rect.y + rect.h), rect.w, rect.h)
|
||||
}
|
||||
case ^mu.Command_Icon:{
|
||||
|
||||
if c.id == .CHECK
|
||||
{
|
||||
pos :[2]f32= {f32(c.rect.x), f32(c.rect.y)}
|
||||
|
||||
pos.x += f32(c.rect.w)/2.0
|
||||
pos.y += f32(c.rect.h)/2.0
|
||||
pos = e2_draw.camera_convert_screen_to_world(&draw.cam, pos)
|
||||
|
||||
e2_draw.solid_circle_add(&draw.solid_circles,{p = pos, q = b2.Rot{c = 1}} , 0.1,{255, 255, 255, 255})
|
||||
}else{
|
||||
fmt.println(c.id)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
glfw.SwapBuffers(state.window)
|
||||
}
|
||||
|
||||
@@ -236,9 +338,9 @@ is_key_released :: #force_inline proc(state: ^engine_state, key : i32) -> bool{
|
||||
}
|
||||
|
||||
|
||||
draw_flush :: proc(d: ^draw.Draw)
|
||||
draw_flush :: proc(d: ^e2_draw.Draw)
|
||||
{
|
||||
draw.draw_flush(d)
|
||||
e2_draw.draw_flush(d)
|
||||
}
|
||||
|
||||
|
||||
|
||||
+24
-7
@@ -1,5 +1,6 @@
|
||||
package e2glyph
|
||||
|
||||
import "core:fmt"
|
||||
/*
|
||||
Provides text rendering using glfw, stb_truetype for the engine
|
||||
|
||||
@@ -52,11 +53,13 @@ GlyphState :: struct {
|
||||
}
|
||||
|
||||
|
||||
glyph_init :: proc(glyph: ^GlyphState, filepath : string) {
|
||||
glyph_init :: proc(glyph: ^GlyphState, font_path : string = "") {
|
||||
|
||||
ok : bool
|
||||
glyph.program_id, ok = gl.load_shaders_source(#load("./shaders/font_vert.glsl"), #load("./shaders/font_frag.glsl"), )
|
||||
|
||||
gl.UseProgram(glyph.program_id)
|
||||
|
||||
gl.CreateBuffers(1, &glyph.rect_instances_vbo)
|
||||
gl.CreateVertexArrays(1, &glyph.vao)
|
||||
|
||||
@@ -82,9 +85,18 @@ glyph_init :: proc(glyph: ^GlyphState, filepath : string) {
|
||||
gl.CreateTextures(gl.TEXTURE_RECTANGLE, 1, &glyph.atlas_texture)
|
||||
gl.TextureStorage2D(glyph.atlas_texture, 1, gl.RGB8, glyph.atlas_width, glyph.atlas_height)
|
||||
|
||||
font_data, _ := os.read_entire_file_from_path(filepath, context.allocator)
|
||||
|
||||
if !os.exists(font_path)
|
||||
{
|
||||
fmt.eprintln("Font not provided or not exist using default font")
|
||||
font_data := #load("./mononoki-Regular.ttf", []byte)
|
||||
stbtt.InitFont(&glyph.font_info, &font_data[0], 0)
|
||||
}else
|
||||
{
|
||||
font_data, _ := os.read_entire_file_from_path(font_path, context.allocator)
|
||||
stbtt.InitFont(&glyph.font_info, &font_data[0], 0)
|
||||
}
|
||||
|
||||
|
||||
gl.UseProgram(0)
|
||||
}
|
||||
@@ -98,6 +110,7 @@ glyph_draw_font :: proc(glyph_state: ^GlyphState, text: string, pos : [2]f32, co
|
||||
coverage_adjustment: f32 = 0.0
|
||||
text_color: [4]f32 = {f32( color.r)/ 255.0 ,f32(color.g)/255.0, f32(color.b)/255.0, f32(color.a)/255.0}
|
||||
|
||||
|
||||
glyph_state.rect_buffer = make([dynamic]GlyphRectInstance, 0, 1000)
|
||||
{
|
||||
//put every glyph in text into rect_buffer
|
||||
@@ -138,13 +151,15 @@ glyph_draw_font :: proc(glyph_state: ^GlyphState, text: string, pos : [2]f32, co
|
||||
glyph_state.curr.y += math.round(line_height)
|
||||
|
||||
} else if c == '\t' {
|
||||
|
||||
glyph_state.curr.x += 2 * glyph_state.font_size_pt
|
||||
} else {
|
||||
|
||||
|
||||
horizontal_filter_padding, subpixel_positioning_left_padding: i32 = 1, 1
|
||||
assert(codepoint <= 127)
|
||||
if codepoint >= 127{
|
||||
return
|
||||
}
|
||||
assert(codepoint < 127)
|
||||
glyph_atlas := glyph_state.atlas_items[codepoint]
|
||||
|
||||
if !glyph_atlas.filled
|
||||
@@ -283,17 +298,19 @@ glyph_draw_font :: proc(glyph_state: ^GlyphState, text: string, pos : [2]f32, co
|
||||
gl.Enable(gl.BLEND)
|
||||
gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC1_COLOR)
|
||||
|
||||
gl.BindVertexArray(glyph_state.vao)
|
||||
gl.UseProgram( glyph_state.program_id)
|
||||
gl.BindVertexArray( glyph_state.vao)
|
||||
gl.ProgramUniform2f( glyph_state.program_id, 0, f32(glyph_state.width) / 2.0, f32(glyph_state.height) / 2.0)
|
||||
gl.ProgramUniform1ui( glyph_state.program_id, 1, u32(coverage_adjustment))
|
||||
gl.ProgramUniform1ui( glyph_state.program_id, 2, 0)
|
||||
gl.BindTextureUnit(0, glyph_state.atlas_texture)
|
||||
gl.DrawArraysInstanced(gl.TRIANGLES, 0, 6, i32(len(glyph_state.rect_buffer)))
|
||||
|
||||
gl.Disable(gl.BLEND)
|
||||
|
||||
gl.UseProgram(0)
|
||||
gl.BindVertexArray(0)
|
||||
|
||||
//gl.UseProgram(0)
|
||||
//gl.BindVertexArray(0)
|
||||
|
||||
gl.InvalidateBufferData(glyph_state.rect_instances_vbo)
|
||||
}
|
||||
|
||||
Binary file not shown.
+110
-20
@@ -1,6 +1,11 @@
|
||||
#+feature dynamic-literals
|
||||
package edit2d
|
||||
import im "shared:odin-imgui"
|
||||
import mu "vendor:microui"
|
||||
import e2_glyph "./glyph"
|
||||
import "core:fmt"
|
||||
import "vendor:glfw"
|
||||
import b2 "vendor:box2d"
|
||||
|
||||
/*
|
||||
This library will only account for box2d's entities editing
|
||||
@@ -11,6 +16,9 @@ It only deals with one world_id, which means typically one level
|
||||
i.e. It takes interface_state pointer and returns a boolean indicating weather the world needs to be reloaded
|
||||
|
||||
|
||||
Interface should handle microui
|
||||
|
||||
*/
|
||||
|
||||
EditMode :: enum
|
||||
{
|
||||
@@ -41,6 +49,51 @@ interface_state :: struct
|
||||
}
|
||||
|
||||
|
||||
|
||||
key_map : map[i32]mu.Key = {
|
||||
glfw.KEY_LEFT_SHIFT = .SHIFT,
|
||||
glfw.KEY_RIGHT_SHIFT = .SHIFT,
|
||||
glfw.KEY_LEFT_CONTROL = .CTRL,
|
||||
glfw.KEY_RIGHT = .CTRL,
|
||||
glfw.KEY_LEFT_ALT = .ALT,
|
||||
glfw.KEY_RIGHT_ALT = .ALT,
|
||||
glfw.KEY_BACKSPACE = .BACKSPACE,
|
||||
glfw.KEY_DELETE = .DELETE,
|
||||
glfw.KEY_ENTER = .RETURN,
|
||||
glfw.KEY_LEFT = .LEFT,
|
||||
glfw.KEY_RIGHT = .RIGHT,
|
||||
glfw.KEY_HOME = .HOME,
|
||||
glfw.KEY_END = .END,
|
||||
glfw.KEY_A = .A,
|
||||
glfw.KEY_X = .X,
|
||||
glfw.KEY_C = .C,
|
||||
glfw.KEY_V = .V
|
||||
}
|
||||
|
||||
mouse_map : map[i32]mu.Mouse = {
|
||||
glfw.MOUSE_BUTTON_LEFT = .LEFT,
|
||||
glfw.MOUSE_BUTTON_RIGHT = .RIGHT,
|
||||
glfw.MOUSE_BUTTON_MIDDLE= .MIDDLE,
|
||||
}
|
||||
|
||||
|
||||
|
||||
//interface_get_font
|
||||
|
||||
mui_text_width :: proc(font: mu.Font, str: string) -> i32
|
||||
{
|
||||
glyph := cast(^e2_glyph.GlyphState)font
|
||||
return i32(len(str)) * i32(glyph.font_size_pt)
|
||||
}
|
||||
|
||||
mui_text_height :: proc(font: mu.Font) -> i32
|
||||
{
|
||||
glyph := cast(^e2_glyph.GlyphState)font
|
||||
return i32(glyph.font_size_pt)
|
||||
}
|
||||
|
||||
|
||||
interface_get_default :: proc(interface: ^interface_state)
|
||||
{
|
||||
interface.selected_entity = 0
|
||||
interface.vertex_index = new(i32)
|
||||
@@ -50,7 +103,8 @@ interface_get_default :: proc(interface: ^interface_state)
|
||||
}
|
||||
|
||||
interface_draw_options :: proc(state: ^engine_state)
|
||||
interface_draw_options :: proc(state: ^engine_state) {
|
||||
{
|
||||
debug_draw := &state.draw.debug_draw
|
||||
|
||||
im.SliderFloat("Zoom", &state.draw.cam.zoom, 0, 100)
|
||||
im.Checkbox("Shapes", &debug_draw.drawShapes)
|
||||
@@ -70,6 +124,48 @@ interface_draw_options :: proc(state: ^engine_state) {
|
||||
}
|
||||
|
||||
mu_interface_game_mode :: proc(state: ^engine_state, interface: ^interface_state)
|
||||
{
|
||||
if mu.begin_window(&state.mu_ctx, "Edit Mode", {1700, 0, 250, 170})
|
||||
{
|
||||
for type in EditMode
|
||||
{
|
||||
b : bool = interface.edit_mode == type
|
||||
if .CHANGE in mu.checkbox(&state.mu_ctx, fmt.tprint(type), &b) do interface.edit_mode = type
|
||||
}
|
||||
mu.end_window(&state.mu_ctx)
|
||||
}
|
||||
}
|
||||
|
||||
mu_interface_draw_options :: proc(state: ^engine_state)
|
||||
{
|
||||
if mu.begin_window(&state.mu_ctx, "Options", {200, 150, 200, 400}){
|
||||
debug_draw := &state.draw.debug_draw
|
||||
|
||||
mu.label(&state.mu_ctx, "Zoom")
|
||||
mu.slider(&state.mu_ctx, &state.draw.cam.zoom,0, 100)
|
||||
|
||||
mu.checkbox(&state.mu_ctx, "Shapes", &debug_draw.drawShapes)
|
||||
mu.checkbox(&state.mu_ctx, "Joints", &debug_draw.drawJoints)
|
||||
mu.checkbox(&state.mu_ctx, "Joint Extras", &debug_draw.drawJointExtras)
|
||||
mu.checkbox(&state.mu_ctx, "Bounds", &debug_draw.drawBounds)
|
||||
mu.checkbox(&state.mu_ctx, "Contact Points", &debug_draw.drawContacts)
|
||||
mu.checkbox(&state.mu_ctx, "Contact Normals", &debug_draw.drawContactNormals)
|
||||
mu.checkbox(&state.mu_ctx, "Contact Inpulses", &debug_draw.drawContactImpulses)
|
||||
mu.checkbox(&state.mu_ctx, "Contact Features", &debug_draw.drawContactFeatures)
|
||||
mu.checkbox(&state.mu_ctx, "Friction Inpulses", &debug_draw.drawFrictionImpulses)
|
||||
mu.checkbox(&state.mu_ctx, "Mass ", &debug_draw.drawMass)
|
||||
mu.checkbox(&state.mu_ctx, "Body Names", &debug_draw.drawBodyNames)
|
||||
mu.checkbox(&state.mu_ctx, "Graph Colors", &debug_draw.drawGraphColors)
|
||||
mu.checkbox(&state.mu_ctx, "Islands ", &debug_draw.drawIslands)
|
||||
|
||||
mu.label(&state.mu_ctx, "Rotation")
|
||||
mu.slider(&state.mu_ctx, &state.draw.cam.rotation, 0, 360)
|
||||
|
||||
mu.end_window(&state.mu_ctx)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
interface_all :: proc(interface: ^interface_state) -> bool
|
||||
{
|
||||
ret := false
|
||||
@@ -79,27 +175,26 @@ interface_all :: proc(interface: ^interface_state) -> bool
|
||||
}
|
||||
|
||||
state := interface.state
|
||||
if im.Begin("Edit Mode", nil)
|
||||
{
|
||||
for type in EditMode
|
||||
{
|
||||
if im.RadioButton(fmt.ctprint(type), interface.edit_mode == type)
|
||||
{
|
||||
interface.edit_mode = type
|
||||
}
|
||||
}
|
||||
}
|
||||
im.End()
|
||||
mu.begin(&state.mu_ctx)
|
||||
|
||||
//test_window(&state.mu_ctx)
|
||||
mu_interface_draw_options(interface.state)
|
||||
mu_interface_game_mode(state, interface)
|
||||
|
||||
if im.Begin("Box2d interface")
|
||||
{
|
||||
if im.BeginTabBar("Tabs")
|
||||
{
|
||||
|
||||
if mu.begin_window(&state.mu_ctx, "B2d Interface", {1700, 150, 250, 250})
|
||||
if im.BeginTabItem("Entity", nil, {.Leading})
|
||||
{
|
||||
if .ACTIVE in mu.header(&state.mu_ctx, "Entity", {.AUTO_SIZE})
|
||||
{
|
||||
if interface_entity(interface) do ret = true
|
||||
|
||||
im.EndTabItem()
|
||||
}
|
||||
mu.end_window(&state.mu_ctx)
|
||||
}
|
||||
|
||||
if im.BeginTabItem("Joints", nil, {})
|
||||
{
|
||||
@@ -108,15 +203,10 @@ interface_all :: proc(interface: ^interface_state) -> bool
|
||||
}
|
||||
|
||||
im.EndTabBar()
|
||||
if im.BeginTabItem("Draw Options", nil, {})
|
||||
{
|
||||
interface_draw_options(interface.state)
|
||||
im.EndTabItem()
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
mu.end(&state.mu_ctx)
|
||||
im.End()
|
||||
return ret
|
||||
}
|
||||
|
||||
|
||||
+89
-2
@@ -2,6 +2,7 @@ package edit2d
|
||||
|
||||
import b2 "vendor:box2d"
|
||||
import im "shared:odin-imgui"
|
||||
import mu "vendor:microui"
|
||||
import "core:slice"
|
||||
import draw "./draw"
|
||||
import "core:fmt"
|
||||
@@ -122,6 +123,92 @@ interface_edit_static_index :: proc(interface:^interface_state, def: ^engine_ent
|
||||
return false
|
||||
}
|
||||
|
||||
mu_interface_shape_def_editor :: proc(
|
||||
state : ^engine_state,
|
||||
def : ^engine_entity_def) -> bool
|
||||
{
|
||||
shape_def := &def.shape_def
|
||||
|
||||
mu.label(&state.mu_ctx, "Shape Type")
|
||||
for type in b2.ShapeType
|
||||
{
|
||||
b := def.shape_type == type
|
||||
if .CHANGE in mu.checkbox(&state.mu_ctx, fmt.tprint(type), &b) do def.shape_type = type
|
||||
}
|
||||
|
||||
switch def.shape_type
|
||||
{
|
||||
case .circleShape:{
|
||||
mu.label(&state.mu_ctx, "Radius")
|
||||
mu.slider(&state.mu_ctx, &def.radius, 0, 40)
|
||||
}
|
||||
|
||||
case .polygonShape:{
|
||||
mu.label(&state.mu_ctx, "Size")
|
||||
mu.slider(&state.mu_ctx, &def.size[0], -500, 500)
|
||||
mu.slider(&state.mu_ctx, &def.size[1], -500, 500)
|
||||
}
|
||||
|
||||
case .capsuleShape:{
|
||||
mu.label(&state.mu_ctx, "Center 1")
|
||||
mu.slider(&state.mu_ctx, &def.centers[0][0], -100, 100)
|
||||
mu.slider(&state.mu_ctx, &def.centers[0][1], -100, 100)
|
||||
mu.label(&state.mu_ctx, "Center 2")
|
||||
mu.slider(&state.mu_ctx, &def.centers[1][0], -100, 100)
|
||||
mu.slider(&state.mu_ctx, &def.centers[1][1], -100, 100)
|
||||
mu.label(&state.mu_ctx, "Radius")
|
||||
mu.slider(&state.mu_ctx, &def.radius, 0, 40)
|
||||
}
|
||||
|
||||
case .chainSegmentShape:{
|
||||
mu.checkbox(&state.mu_ctx, "Is Loop", &def.is_loop)
|
||||
}
|
||||
case .segmentShape:{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
mu.label(&state.mu_ctx, "Density")
|
||||
mu.slider(&state.mu_ctx, &def.shape_def.density, 0, 100)
|
||||
|
||||
if .SUBMIT in mu.button(&state.mu_ctx, "Flip horizontally") do flip_points(def.vertices[:], .Horizontal)
|
||||
if .SUBMIT in mu.button(&state.mu_ctx, "Flip Vertically ") do flip_points(def.vertices[:], .Vertical)
|
||||
|
||||
if .ACTIVE in mu.begin_treenode(&state.mu_ctx, "Events and contacts")
|
||||
{
|
||||
mu.checkbox(&state.mu_ctx, "Is sensor", &def.shape_def.isSensor)
|
||||
mu.checkbox(&state.mu_ctx, "Enable Sensor Events", &def.shape_def.enableSensorEvents)
|
||||
mu.checkbox(&state.mu_ctx, "Enable Contact Events", &def.shape_def.enableContactEvents)
|
||||
mu.checkbox(&state.mu_ctx, "Enable Hit Events", &def.shape_def.enableHitEvents)
|
||||
mu.checkbox(&state.mu_ctx, "Enable Presolve Events", &def.shape_def.enablePreSolveEvents)
|
||||
mu.checkbox(&state.mu_ctx, "Invoke contact Creation", &def.shape_def.invokeContactCreation)
|
||||
mu.checkbox(&state.mu_ctx, "Update body mass ", &def.shape_def.updateBodyMass)
|
||||
|
||||
mu.end_treenode(&state.mu_ctx)
|
||||
}
|
||||
|
||||
if .ACTIVE in mu.begin_treenode(&state.mu_ctx, "Material")
|
||||
{
|
||||
mu.label(&state.mu_ctx, "Friction")
|
||||
mu.slider(&state.mu_ctx, &def.shape_def.material.friction, 0, 1)
|
||||
|
||||
mu.label(&state.mu_ctx, "Restitution")
|
||||
mu.slider(&state.mu_ctx, &def.shape_def.material.restitution, 0, 1)
|
||||
|
||||
mu.label(&state.mu_ctx, "Rolling Resistance")
|
||||
mu.slider(&state.mu_ctx, &def.shape_def.material.rollingResistance, 0, 1)
|
||||
|
||||
mu.label(&state.mu_ctx, "Tangent Speed")
|
||||
mu.slider(&state.mu_ctx, &def.shape_def.material.tangentSpeed, 0, 1)
|
||||
|
||||
//if .ACTIVE in mu.begin_treenode(&state.mu_ctx, "Color")
|
||||
|
||||
mu.end_treenode(&state.mu_ctx)
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
interface_shape_def_editor :: proc(def: ^engine_entity_def) -> bool
|
||||
{
|
||||
@@ -211,7 +298,6 @@ interface_shape_def_editor :: proc(def: ^engine_entity_def) -> bool
|
||||
im.Separator()
|
||||
im.TreePop()
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
@@ -238,8 +324,9 @@ interface_entity :: proc(interface: ^interface_state) -> bool
|
||||
|
||||
if im.CollapsingHeader("Shape Edit")
|
||||
{
|
||||
interface_shape_def_editor(def)
|
||||
//interface_shape_def_editor(def)
|
||||
}
|
||||
mu_interface_shape_def_editor(interface.state, def)
|
||||
|
||||
im.Separator()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user