Use OverlapShape instead of OvelapAABB

This commit is contained in:
SamratGhale
2026-03-28 06:48:15 +05:45
parent 3eb0c2555f
commit 41f679b32a
+8 -1
View File
@@ -82,8 +82,15 @@ handle_entity_mode :: proc(
//Setlect entity //Setlect entity
if is_key_pressed(state, glfw.MOUSE_BUTTON_LEFT) if is_key_pressed(state, glfw.MOUSE_BUTTON_LEFT)
{ {
aabb : b2.AABB = {mpos, mpos + 1} aabb : b2.AABB = {mpos, mpos + 1}
r := b2.World_OverlapAABB(level.engine.world_id, aabb, b2.DefaultQueryFilter(), click_query_filter, game)
circle : b2.Circle = {center = mpos, radius = 0.2}
proxy : b2.ShapeProxy = b2.MakeProxy({circle.center}, circle.radius)
r := b2.World_OverlapShape(level.engine.world_id, proxy, b2.DefaultQueryFilter(), click_query_filter, game)
//r := b2.World_OverlapAABB(level.engine.world_id, aabb, b2.DefaultQueryFilter(), click_query_filter, game)
} }
else if is_key_pressed(state, glfw.MOUSE_BUTTON_RIGHT) else if is_key_pressed(state, glfw.MOUSE_BUTTON_RIGHT)
{ {