Use OverlapShape instead of OvelapAABB
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+8
-1
@@ -82,8 +82,15 @@ handle_entity_mode :: proc(
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//Setlect entity
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//Setlect entity
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if is_key_pressed(state, glfw.MOUSE_BUTTON_LEFT)
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if is_key_pressed(state, glfw.MOUSE_BUTTON_LEFT)
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{
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{
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aabb : b2.AABB = {mpos, mpos + 1}
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aabb : b2.AABB = {mpos, mpos + 1}
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r := b2.World_OverlapAABB(level.engine.world_id, aabb, b2.DefaultQueryFilter(), click_query_filter, game)
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circle : b2.Circle = {center = mpos, radius = 0.2}
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proxy : b2.ShapeProxy = b2.MakeProxy({circle.center}, circle.radius)
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r := b2.World_OverlapShape(level.engine.world_id, proxy, b2.DefaultQueryFilter(), click_query_filter, game)
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//r := b2.World_OverlapAABB(level.engine.world_id, aabb, b2.DefaultQueryFilter(), click_query_filter, game)
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}
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}
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else if is_key_pressed(state, glfw.MOUSE_BUTTON_RIGHT)
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else if is_key_pressed(state, glfw.MOUSE_BUTTON_RIGHT)
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{
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{
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