Huge refactor, Adding more code to engine from the game
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@@ -1,4 +1,4 @@
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package ion
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package edit2d
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import b2 "vendor:box2d"
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import im "shared:odin-imgui"
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@@ -62,7 +62,7 @@ interface_edit_static_index :: proc(interface:^interface_state, def: ^engine_ent
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{
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curr_index := &interface.curr_static_index
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entity := interface.entities[interface.selected_entity^]
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entity := interface.entities[interface.selected_entity]
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level := interface.world
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@@ -216,11 +216,11 @@ interface_shape_def_editor :: proc(def: ^engine_entity_def) -> bool
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interface_entity :: proc(interface: ^interface_state) -> bool
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{
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entity_selected := (interface.selected_entity^ != -1) && len(interface.entity_defs) > 0
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entity_selected := (interface.selected_entity != -1) && len(interface.entity_defs) > 0
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if entity_selected
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{
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def := interface.entity_defs[interface.selected_entity^]
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def := interface.entity_defs[interface.selected_entity]
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def_old := def^
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ret := false
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